I've been working on a Call of Duty Zombies total conversion mod for almost a year now as my first ever mod. There's a ton of work that needs to be done on it but it is playable even with multiplayer.
Link: https://github.com/wojo81/nacht_des_schreckens
Call of Duty Zombies Map Mod
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Call of Duty Zombies Map Mod
The mod crashes on all ports with errors. Could you please check?
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Re: Call of Duty Zombies Map Mod
I love it when modders don't help with crashes
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Re: Call of Duty Zombies Map Mod
First, you showed us no crash log. Second, define "all ports" - were you trying to run this with DOOM2.EXE? Because... that ain't gonna work. I just tried this with the devbuild of GZDoom and it runs with no issue - not my cup of tea, but it works with no crashes.
Lastly, don't call out a modder like that. Not everyone lives on the forums, some people come back probably a month or two later. Being impatient isn't the answer to having your problem fixed. Now, with the information I have given you... have you tried updating GZDoom to one of the devbuilds?
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Re: Call of Duty Zombies Map Mod
Hellser wrote: ↑Fri Aug 09, 2024 6:46 amFirst, you showed us no crash log. Second, define "all ports" - were you trying to run this with DOOM2.EXE? Because... that ain't gonna work. I just tried this with the devbuild of GZDoom and it runs with no issue - not my cup of tea, but it works with no crashes.
Lastly, don't call out a modder like that. Not everyone lives on the forums, some people come back probably a month or two later. Being impatient isn't the answer to having your problem fixed. Now, with the information I have given you... have you tried updating GZDoom to one of the devbuilds?
I used delta touch with 5 different source ports.
The game crashes with this message on Gzdoom 4.11.3 and 4.12
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/perks/double_tap/drink/dd0tj0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/perks/quick_revive/drink/dq1rk0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/perks/speed_cola/drink/ds1cy0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/carbine/reload/mcd0p0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/carbine/reload/mcd1k0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/carbine/reload/mcd1q0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/colt/empty_zoom/clk0f0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/colt/partial_reload/cle0v0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/colt/zoom_last_fire/clj0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/double_barrel_shotgun/partial_reload/dbe0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/kar98/reload/krd1a0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/kar98/reload/krd1l0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/kar98/zoom/krb0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/m1garand/empty_zoom/m1k0a0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/m1garand/reload/m1d0h0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/m1garand/zoom_fire/m1i0e0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/ppsh/zoom/ppb0d0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/raygun/reload/rgd1f0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/last_fire/tpg0c0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/partial_reload/tpe0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/partial_reload/tpe1a0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/partial_reload/tpe1b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/zoom/tpb0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/zoom_last_fire/tpj0e0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/zombie/nazob2b8.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/zombie/nazoc4c6.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/zombie/nazof3f7.png
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 71: Unable to resolve PrecipitationType as a type.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 71: Unable to resolve PrecipitationType as a type.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 32: Unable to resolve all fields for class Weather
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 361: Unable to resolve PrecipitationType as a type.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 629: Unable to resolve PrecipitationType as a type.
5 errors, 0 warnings while compiling NachDer Schrecken.pk3:zscript.lmp
5 errors, 0 warnings while compiling NachDer Schrecken.pk3:zscript.lmp
I am sorry for not sending that directly.
And, he didn't post any screenshots/description or requirements. I'm sorry for not knowing it's PC only. I wished I could play it.
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Re: Call of Duty Zombies Map Mod
This might need the devbuild, in that case: Nothing we can do I'm afraid, unless Doom Delta supports devbuilds.
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Re: Call of Duty Zombies Map Mod
Sorry for all the issues and the late reply, I've been having issues with posting. Anyways, yes this mod only supports GZDoom, but it should work for Delta Touch's version too. I've tested it before with older versions and I never got errors like that. I'll test it again and send an update within the next few hours.
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Re: Call of Duty Zombies Map Mod
I went through the images on https://www.nayuki.io/page/png-file-chunk-inspector and couldn't find anything wrong with them. There could still be something there because I use my own program, putpng, to offset and crop all of the sprites in the error and it hasn't been thoroughly tested. I have no idea what the PrecipitationType errors are about. Also, how did you go about trying to set up the mod and which folder did you zip up to use for the pk3?Ferretmanjcdenton wrote: ↑Sun Aug 11, 2024 2:03 pmHellser wrote: ↑Fri Aug 09, 2024 6:46 amFirst, you showed us no crash log. Second, define "all ports" - were you trying to run this with DOOM2.EXE? Because... that ain't gonna work. I just tried this with the devbuild of GZDoom and it runs with no issue - not my cup of tea, but it works with no crashes.
Lastly, don't call out a modder like that. Not everyone lives on the forums, some people come back probably a month or two later. Being impatient isn't the answer to having your problem fixed. Now, with the information I have given you... have you tried updating GZDoom to one of the devbuilds?
I used delta touch with 5 different source ports.
The game crashes with this message on Gzdoom 4.11.3 and 4.12
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/perks/double_tap/drink/dd0tj0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/perks/quick_revive/drink/dq1rk0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/perks/speed_cola/drink/ds1cy0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/carbine/reload/mcd0p0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/carbine/reload/mcd1k0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/carbine/reload/mcd1q0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/colt/empty_zoom/clk0f0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/colt/partial_reload/cle0v0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/colt/zoom_last_fire/clj0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/double_barrel_shotgun/partial_reload/dbe0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/kar98/reload/krd1a0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/kar98/reload/krd1l0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/kar98/zoom/krb0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/m1garand/empty_zoom/m1k0a0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/m1garand/reload/m1d0h0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/m1garand/zoom_fire/m1i0e0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/ppsh/zoom/ppb0d0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/raygun/reload/rgd1f0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/last_fire/tpg0c0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/partial_reload/tpe0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/partial_reload/tpe1a0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/partial_reload/tpe1b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/zoom/tpb0b0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/weapons/thompson/zoom_last_fire/tpj0e0.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/zombie/nazob2b8.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/zombie/nazoc4c6.png
IInvalid data encountered for texture NachDer Schrecken.pk3:sprites/zombie/nazof3f7.png
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 71: Unable to resolve PrecipitationType as a type.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 71: Unable to resolve PrecipitationType as a type.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 32: Unable to resolve all fields for class Weather
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 361: Unable to resolve PrecipitationType as a type.
GNachDer Schrecken.pk3:scripts/weather/core/weather.zs, line 629: Unable to resolve PrecipitationType as a type.
5 errors, 0 warnings while compiling NachDer Schrecken.pk3:zscript.lmp
5 errors, 0 warnings while compiling NachDer Schrecken.pk3:zscript.lmp
I am sorry for not sending that directly.
And, he didn't post any screenshots/description or requirements. I'm sorry for not knowing it's PC only. I wished I could play it.
Last edited by lone_programmer on Thu Aug 15, 2024 5:33 pm, edited 2 times in total.
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Re: Call of Duty Zombies Map Mod
Hey there. Thanks so much for taking a look.
I've downloaded the file. If it's a PK3 I put it in a folder called HAUS DES SCHRECKENs and load it with normal doom 2 wad and Gzdoom 4.11.3 or higher.
On Delta you can select the wad you want to play with and then the mods on top. Since it wasn't an IPK3 I believe I haven't tried running it as full wad.
That's really strange.
Edit
I think I'm stupid. After repacking I can see the files are differently sized. That means I f...Ed up somehwere. I'm trying it and I promise to make a video when it works
Edit 2
Ohhh.. I remember this mod. Did you also upload it to Moddb? I have played it before and tried to make it work. Sadly that was the mod which had the broken walls. After getting it to start I noticed that the tree in the intro has a red box around it's crone and the house you start in has open doors all around. Is that meant to happen? I was walking out of an opening and died instantly.
Maybe I've again did something wrong?
Do you have telegram or discord? Maybe I can send you screenshots. Also we have a lot of awesome and highly talented modders on both discord and telegram. If you have any issues creating your mod, they can help. All of them nice
I've downloaded the file. If it's a PK3 I put it in a folder called HAUS DES SCHRECKENs and load it with normal doom 2 wad and Gzdoom 4.11.3 or higher.
On Delta you can select the wad you want to play with and then the mods on top. Since it wasn't an IPK3 I believe I haven't tried running it as full wad.
That's really strange.
Edit
I think I'm stupid. After repacking I can see the files are differently sized. That means I f...Ed up somehwere. I'm trying it and I promise to make a video when it works
Edit 2
Ohhh.. I remember this mod. Did you also upload it to Moddb? I have played it before and tried to make it work. Sadly that was the mod which had the broken walls. After getting it to start I noticed that the tree in the intro has a red box around it's crone and the house you start in has open doors all around. Is that meant to happen? I was walking out of an opening and died instantly.
Maybe I've again did something wrong?
Do you have telegram or discord? Maybe I can send you screenshots. Also we have a lot of awesome and highly talented modders on both discord and telegram. If you have any issues creating your mod, they can help. All of them nice
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Re: Call of Duty Zombies Map Mod
All right so, go download the release pk3 from a few days ago. Use that like normal. I think I know the issue. Basically, when you download the zip you have to unzip and rezip only the nacht folder. Sorry, I should have made instructions for that. If you wanna good zip app for android, zarchiver is pretty good, and how I get the mod to run through delta touch.
Secondly, idk if you're aware but this map is based on this cod zombies map: https://www.youtube.com/watch?v=4Me6jgW3KAw. It's a reimagining so a lot of liberty is gonna be taken, but with the core zombies feel. The red square in the intro is a sized placeholder for the plane in the video. The blood rain kill you. I was kind of being lazy with not implementing barriers, but they're pointless, honestly; really only use them for rounds 1-3.
Secondly, idk if you're aware but this map is based on this cod zombies map: https://www.youtube.com/watch?v=4Me6jgW3KAw. It's a reimagining so a lot of liberty is gonna be taken, but with the core zombies feel. The red square in the intro is a sized placeholder for the plane in the video. The blood rain kill you. I was kind of being lazy with not implementing barriers, but they're pointless, honestly; really only use them for rounds 1-3.