Doom spawn enemy mod (snes) UPDATED 2025

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Alb800
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Doom spawn enemy mod (snes) UPDATED 2025

Post by Alb800 »

A simple mod of enemies from the spawn game, from the snes,Maybe I'll add more enemies gradually, but not right now.




Download

V2

https://www.mediafire.com/file/tdq4x091 ... 2.pk3/file



Changes

Added more enemies

Added xdeath and fire death for human enemies


my others mod:

dino rampage viewtopic.php?t=77643

deep sea OP Monsters: viewtopic.php?p=1246320&hilit=deep+sea#p1246320

hex fantasy viewtopic.php?p=1227305&hilit=hex+fantasy#p1227305

Prime damage:https://www.gamingroom.net/forum/index.php?topic=4137.0

XMASfever monsters (created for christmas) https://www.gamingroom.net/forum/index.php?topic=4144.0

Ballad of the blue tiger viewtopic.php?p=1241408&hilit=ballad#p1241408
Last edited by Alb800 on Wed Dec 24, 2025 9:29 am, edited 5 times in total.
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Ferretmanjcdenton
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Re: Doom spawn enemy mod (snes)

Post by Ferretmanjcdenton »

This is SOOOO awesome..

But could you please make them swap every enemy ?
Nazis and high tier as well?

That would be amazing. I ask cause I see vanilla monsters in the gameplay video.
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Dr_Cosmobyte
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Re: Doom spawn enemy mod (snes)

Post by Dr_Cosmobyte »

He just said he'll do that in a next update, fam.
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Facínora
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Re: Doom spawn enemy mod (snes)

Post by Facínora »

Okay. the video's ready.

Btw, I think there should be at least a small chance do drop a shotgun from the shotgunner's replacement to prevent the player having eventual ammo management issues in maps where no shotguns spawn early and stuff.
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Alb800
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Re: Doom spawn enemy mod (snes) (small fix)

Post by Alb800 »

fixed

shotgunner's replacement now drop shotgun
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Alb800
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Re: Doom spawn enemy mod (snes)

Post by Alb800 »

updated
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Alb800
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Re: Doom spawn enemy mod (snes) UPDATED 2025

Post by Alb800 »

small fix

adjusted molotov thug sprite walking animation
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Facínora
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Re: Doom spawn enemy mod (snes) UPDATED 2025

Post by Facínora »

I tested the v2. the new death effects look great.

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