I've start using the texture editor in Slade3, and I've made this one:
Wich code in TEXTURES lump is:
Code: Select all
Texture "NOBETANO", 64, 128
{
Patch "SW12_2", 0, 0
Patch "SW12_1", 32, 0
Patch "NOBOND", 16, 32
{
Blend "#FFFF80"
Alpha 0.50
}
}
Why it does look one way in the editor and another in game? What should I do to it to look in game just as it does in the editor?
Thanks in advanced.