About editing texture in Slade.

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Ravick
Posts: 2037
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

About editing texture in Slade.

Post by Ravick »

Hi there.

I've start using the texture editor in Slade3, and I've made this one:



Wich code in TEXTURES lump is:

Code: Select all


Texture "NOBETANO", 64, 128
{
	Patch "SW12_2", 0, 0
	Patch "SW12_1", 32, 0
	Patch "NOBOND", 16, 32
	{
		Blend "#FFFF80"
		Alpha 0.50
	}
}
Howeve, in game, it look a lot more 'red':



Why it does look one way in the editor and another in game? What should I do to it to look in game just as it does in the editor?

Thanks in advanced.
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phantombeta
Posts: 2123
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: About editing texture in Slade.

Post by phantombeta »

Does it look the same in the editor if you check the "Truecolour Preview" option? TEXTURES works in truecolour in GZDoom, so that could potentially account for the issue you're seeing. If not, it could be that SLADE is implementing some TEXTURES command incorrectly.

(Translations also work in truecolour with GZDoom, there's special syntax for it)
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Ravick
Posts: 2037
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

Re: About editing texture in Slade.

Post by Ravick »

It gets greener when I do so. :o



Should I make a bug report?
Gez
 
 
Posts: 17936
Joined: Fri Jul 06, 2007 3:22 pm

Re: About editing texture in Slade.

Post by Gez »

Ravick wrote: Sat Jun 22, 2024 1:59 am Should I make a bug report?
Maybe.

Have you tried it in some older versions of GZDoom? Like say 3.0 or 4.3? I believe SLADE behaves how GZDoom is supposed to behave.
User avatar
Ravick
Posts: 2037
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil

Re: About editing texture in Slade.

Post by Ravick »

Not yet. I'll try when I get back home.

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