SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

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DoomThing445
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by DoomThing445 »

Then yeah, Bandoliers, Health Boost and Ammo Reserves is what I'd like.

Also, I see. Nice to know.
Starman the Blaziken
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by Starman the Blaziken »

Is anyone experiencing Dark Harvest causing armor restoration beyond the highest level? (Playing in UZDoom 4.14.3)
It works on health just fine to its leveled limit (although I feel like I had times where it does raise HP beyond max), but I am not sure if it is some issue with the Health Bonus addon being there or other.
Last edited by Starman the Blaziken on Sat Feb 14, 2026 12:34 pm, edited 1 time in total.
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Spaceman333
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by Spaceman333 »

For those wondering, the 'LOLRocket' addon makes it so that upon enemy killed, a spread of rockets flies in all directions. Sort of a risk-reward upgrade that makes a weapon powerful, but also hazardous to use since the rockets will damage the player too - but it can still be used safely in some situations.

There was zero information what it was so I had to play it to see it.
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by Starman the Blaziken »

Funny I need to go back to mentioning Swiftness as I found a funny issue relating to the time freeze mechanic.
If you happen to have a mod that makes use of time freeze mechanics or something I came across first thing, time freeze spheres, and you fully run out of Swiftness time freeze, comically you will also be frozen in time along with everything else until the powerup itself runs out.
Only bad if you have NOFREEZE flagged enemies really, but I only across it by happenstance when a mod made use of a semi-custom time freeze sphere from Skulltag/Zandronum itself.


Also stateofmind, I been meaning to PM you about some issue to another mod you made relating to Collector's Instinct, but I never finished the message, and I may have deleted some of the aborts I came across but it is something to do with the collector menu itself rarely appearing completely blank and will abort until either the next map or a good part of the rest of the game I think. At least I will get to you when you reply to the time freeze above issue at least.
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by stainedofmind »

Spaceman333 wrote: Tue Feb 10, 2026 9:53 am For those wondering, the 'LOLRocket' addon makes it so that upon enemy killed, a spread of rockets flies in all directions. Sort of a risk-reward upgrade that makes a weapon powerful, but also hazardous to use since the rockets will damage the player too - but it can still be used safely in some situations.

There was zero information what it was so I had to play it to see it.
I was totally a joke upgrade. It's mechanically identical to Flak Shot, but pukes out rockets instead. It's dumb, but kinda fun.
Starman the Blaziken wrote: Sat Feb 14, 2026 1:29 pm Funny I need to go back to mentioning Swiftness as I found a funny issue relating to the time freeze mechanic.
If you happen to have a mod that makes use of time freeze mechanics or something I came across first thing, time freeze spheres, and you fully run out of Swiftness time freeze, comically you will also be frozen in time along with everything else until the powerup itself runs out.
Only bad if you have NOFREEZE flagged enemies really, but I only across it by happenstance when a mod made use of a semi-custom time freeze sphere from Skulltag/Zandronum itself.


Also stateofmind, I been meaning to PM you about some issue to another mod you made relating to Collector's Instinct, but I never finished the message, and I may have deleted some of the aborts I came across but it is something to do with the collector menu itself rarely appearing completely blank and will abort until either the next map or a good part of the rest of the game I think. At least I will get to you when you reply to the time freeze above issue at least.
Swiftness definitely has issues. ToxicFrog was looking into ways to make it better, but I'm not sure how much progress was made.

About Collector's Instinct, I may have already fixed that bug. I've retooled how it works, and have been meaning to polish it up and release it, but I've been away from Doom for a bit.
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by OldHunter972+ »

Hello, i have a question: it's possible make that the Bandoliers gives to always different ammo? Like it, if you have three level of of the perk that will give you always three different types of ammo... in Some mods i always ending with the same ammo no matter how many weapons i have...
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by stainedofmind »

OldHunter972+ wrote: Sat Apr 25, 2026 6:59 pm Hello, i have a question: it's possible make that the Bandoliers gives to always different ammo? Like it, if you have three level of of the perk that will give you always three different types of ammo... in Some mods i always ending with the same ammo no matter how many weapons i have...
Not quite sure what you're asking for. Bandoliers just increases ammo capacity. Did you mean Ammo Leech/Scavenge Lead?
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by OldHunter972+ »

Yeah, it's Scavenge Lead, sorry i get the name wrong...
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by stainedofmind »

OldHunter972+ wrote: Sun Apr 26, 2026 2:29 pm Yeah, it's Scavenge Lead, sorry i get the name wrong...
No problem. It's been a while since I've read the code for ammo leech, so I'd have to give it a look over, but multiple ammo types per drop isn't a terrible variant. Just to be clear though, when you say you always seem to be getting the same ammo with certain , did you mean you're only getting a limited type of ammo and no others, or just that it feels rare to get others? What are some of the mods you're using so I can test this out myself?
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by OldHunter972+ »

Depends of the mod: in LTdoom you only get one type of ammo, in doom incarnated once you get the big weapons the monsters only drop the the ammo for that type of weapons, and in brutal doom and project brutality, most of the time you get fuel ammo and rarely some of the others (but only when you get the weapons that uses fuel as ammo)
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by mike3k »

Hi can you add compatibility patch for Borrowhelen game? I tried to install it - game has mod option like typical gzdoom mod - and it crashes immediately. Game is quite good - but could be even more fun with Gunbonsai mod - to make it more spicy :)
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by stainedofmind »

mike3k wrote: Tue May 26, 2026 12:29 pm Hi can you add compatibility patch for Borrowhelen game? I tried to install it - game has mod option like typical gzdoom mod - and it crashes immediately. Game is quite good - but could be even more fun with Gunbonsai mod - to make it more spicy :)
Unfortunately at this time, I'm unable to create a patch as I don't own Borrowhelen.
OldHunter972+ wrote: Mon Apr 27, 2026 6:01 pm Depends of the mod: in LTdoom you only get one type of ammo, in doom incarnated once you get the big weapons the monsters only drop the the ammo for that type of weapons, and in brutal doom and project brutality, most of the time you get fuel ammo and rarely some of the others (but only when you get the weapons that uses fuel as ammo)
Apologies for the super late reply. Been a busy month. Are you using my Ammo Leech Compatibility Patch at all? If you're not, it may solve some of your issues.
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by OldHunter972+ »

Hi, the Ammo Leech Compatibility Patch fix the problem with Brutal Doom and Project Brutality, but it doesn't in LTDoom and Doom Incarnated...
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stainedofmind
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by stainedofmind »

OldHunter972+ wrote: Sun Jun 07, 2026 6:10 pm Hi, the Ammo Leech Compatibility Patch fix the problem with Brutal Doom and Project Brutality, but it doesn't in LTDoom and Doom Incarnated...
Thanks for checking. Do you have a link to LTDoom? Not sure what it is off the top of my head. I'll have to test both out to see what the issue is.
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Re: SoM's GunBonsai Addons and Patches (Updated: November 5, 2025)

Post by OldHunter972+ »

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