[RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

I'm on the fence about few things, so I'd appreciate some outside opinions on the matter...
Recently I've been toying with the idea of adding little cutscenes here and there in the game to kind of serve as little moments of relief. They wouldn't be very high resolution (or high framerate) as I feel like that kind of doesn't fit the style I'm going for (and would also take a lot more disk space, ew).
Also, I've thought about doing another episode (9 levels: 8 normal; 1 secret, 2 bosses) to scratch my mapping itch. Hopefully it'll be up to par with the first one, or better. We'll see.
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Lately I've been working on a second chapter to KLOINKS! I got kind of sidetracked while brainstorming new ideas for the new levels, and came up with a friendly Hupert. I'll probably add a special level with him as a reward for collecting every Hupert in the game.
Here's a short video of an army of armed Huperts absolutely destroying a room full of various cheese-monster-things.

(I can't remember why I didn't post this here earlier.)
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TheMIDIMan
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Re: [RELEASE] KLOINKS! - A Claymation-like Standalone Game for GZDoom

Post by TheMIDIMan »

Bumping this so someone might even see the cool new 10 second FMV thing I posted.

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