It's my first time doing actual animation (apart from the little animations in the game), so I'd appreciate some feedback on the movement/pacing.
The sound effects and music are temporary and will be given a proper cartoon-y overhaul if/when I manage to get the next chapter-ful of stuff done.
Don't (or do, I'm not your boss) KLOINKS! is still putting along toward being a bigger and better thing, I think.
*it's more of a shitpost, but hey, it's something nice to look at.
Hello!
On my offtime I've been slowly making a little standalone game for GZDoom that features claymation-like animation (not actual clay) and overall cartoony visuals and audio. It has finally reached a stage where I feel comfortable sharing it to the world at large.
It's my first* time doing (and sharing) anything DOOM modding related. So expect the levels' quality to be quite inconsistent.
*I'm not counting that one Reelism 2 mod I did a while back (that didn't even get added to the Reelism 2's websites mod list) as a proper outing.
New Additions (or features)
- 9 levels (8 normal + 1 secret)
- 2 bosses (one is a miniboss, the other is an actual boss)
- 8 monsters (7 normal + 1 miniboss)
- 5 weapons
- all new graphics (painstakingly modeled and rendered in Blender)
- original soundtrack
- an escape sequence
- Hupert (you can kick him)
- new custom made non-8-directional enemy A_Chase behaviour
Can you last all the way to beat the big bad guy at the end? It's like 30 minutes, of course you can! Probably twice as much fun, if you try to find all the secrets!
DOWNLOAD KLOINKS FROM HERE (Google Drive)
(Requires a recent-ish version of GZDoom, tested working on 4.11)
PLEASE READ THIS: KLOINKS! is a whole new game and does not need to be run with doom2.wad (or anything else) please PLACE IT IN THE SAME PLACE WHERE YOU PUT YOUR IWADS, and run it by selecting it from the GZDoom launcher/IWAD selection screen.
Older trailer of gameplay released before actual release:
Release trailer:
Please tell me your opinions on KLOINKS! so I can improve as a modder.