New camera argument -- rotation
Moderator: GZDoom Developers
New camera argument -- rotation
Well, we've got pitch, we've got angle, and we've got speed. Now what would be the icing on the cake. And of course, if it were to cause problems visually it could always be limited in some way. I'm guessing it would be something like 0-360 going right (where 0 is straight ahead) and if it had a limit it would be like 0-125 for left and 126-255 for right or something like that.
- Shadelight
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- David Ferstat
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Let's try to clear some things up. Cameras already "rotate".
In a 3-D environment, there are three axes of rotation; roll, pitch (nose up and down) and yaw (side to side).
Zdoom cameras already pitch and yaw. What they don't do is roll. Now, Randy has already observed that there is no way to roll a viewpoint in current versions of Zdoom; the engine simply won't permit it.
However, as you've read, Randy has been working on incorporating polymost (a true 3-D engine, unlike Doom's, and hence Zdoom's, 2.5-D engine) into a future version of Zdoom.
Unfortunately, he's also working on a major re-write of Zdoom. You can read more about it on Zdoom's.org's front page. To make matters worse, Randy has posted very little, about his progress on this since March, which makes it very hard to know what, if anything, is going on. This is why we advise you to not hold your breath while waiting for any new features in Zdoom.
Now, if you want more features for cameras, I suggest that you investigate Graf Zahl's new Zdoom-based port, GZdoom. (I'll leave locations for information and discussion of this as an exercise for the reader; it's not really hard to find).
If GZdoom's cameras don't yet roll, you should suggest it to Graf Zahl, he's quite receptive to well thought-out ideas, and, at least so far, GZdoom gets new releases far more frequently than Zdoom.
In a 3-D environment, there are three axes of rotation; roll, pitch (nose up and down) and yaw (side to side).
Zdoom cameras already pitch and yaw. What they don't do is roll. Now, Randy has already observed that there is no way to roll a viewpoint in current versions of Zdoom; the engine simply won't permit it.
However, as you've read, Randy has been working on incorporating polymost (a true 3-D engine, unlike Doom's, and hence Zdoom's, 2.5-D engine) into a future version of Zdoom.
Unfortunately, he's also working on a major re-write of Zdoom. You can read more about it on Zdoom's.org's front page. To make matters worse, Randy has posted very little, about his progress on this since March, which makes it very hard to know what, if anything, is going on. This is why we advise you to not hold your breath while waiting for any new features in Zdoom.
Now, if you want more features for cameras, I suggest that you investigate Graf Zahl's new Zdoom-based port, GZdoom. (I'll leave locations for information and discussion of this as an exercise for the reader; it's not really hard to find).
If GZdoom's cameras don't yet roll, you should suggest it to Graf Zahl, he's quite receptive to well thought-out ideas, and, at least so far, GZdoom gets new releases far more frequently than Zdoom.
- Shadelight
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- Deathsong12
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