New camera argument -- rotation

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ace
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New camera argument -- rotation

Post by ace »

Well, we've got pitch, we've got angle, and we've got speed. Now what would be the icing on the cake. And of course, if it were to cause problems visually it could always be limited in some way. I'm guessing it would be something like 0-360 going right (where 0 is straight ahead) and if it had a limit it would be like 0-125 for left and 126-255 for right or something like that.
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jallamann
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Post by jallamann »

That would require polymost.
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ace
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Post by ace »

jallamann wrote:That would require polymost.
Hrm... :?

Will we be getting that any time soon?
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Kirby
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Post by Kirby »

ace wrote:
jallamann wrote:That would require polymost.
Hrm... :?

Will we be getting that any time soon?
HEH
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ace
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Post by ace »

I take that as a "STFU NO!" :/
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Shadelight
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Post by Shadelight »

Randy's not posting, means NEVER
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jallamann
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Post by jallamann »

...and who are you to question randy's socializing habits? NOBODY.
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ace
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Post by ace »

KingofFlames wrote:Randy's not posting, means NEVER
No, Randy marking the thread red/pink-ish, means never.
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David Ferstat
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Post by David Ferstat »

Let's try to clear some things up. Cameras already "rotate".

In a 3-D environment, there are three axes of rotation; roll, pitch (nose up and down) and yaw (side to side).

Zdoom cameras already pitch and yaw. What they don't do is roll. Now, Randy has already observed that there is no way to roll a viewpoint in current versions of Zdoom; the engine simply won't permit it.

However, as you've read, Randy has been working on incorporating polymost (a true 3-D engine, unlike Doom's, and hence Zdoom's, 2.5-D engine) into a future version of Zdoom.

Unfortunately, he's also working on a major re-write of Zdoom. You can read more about it on Zdoom's.org's front page. To make matters worse, Randy has posted very little, about his progress on this since March, which makes it very hard to know what, if anything, is going on. This is why we advise you to not hold your breath while waiting for any new features in Zdoom.

Now, if you want more features for cameras, I suggest that you investigate Graf Zahl's new Zdoom-based port, GZdoom. (I'll leave locations for information and discussion of this as an exercise for the reader; it's not really hard to find).

If GZdoom's cameras don't yet roll, you should suggest it to Graf Zahl, he's quite receptive to well thought-out ideas, and, at least so far, GZdoom gets new releases far more frequently than Zdoom.
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ace
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Post by ace »

Okay, thanks for clearing that up...

So I guess what Kirby meant by "HEH" was "Where have you been?"

As for suggesting it for GZDoom, I would... however, I'm waiting for a while before I do anything GZDoom, for a few small reasons, one of which is I wish to stay with ZDoom for now.
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Graf Zahl
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Post by Graf Zahl »

ace wrote: As for suggesting it for GZDoom, I would... however, I'm waiting for a while before I do anything GZDoom, for a few small reasons, one of which is I wish to stay with ZDoom for now.
In GL it would be trivial to add this. Just actually use the third (roll) angle and you are done.
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Shadelight
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Post by Shadelight »

jallamann wrote:...and who are you to question randy's socializing habits? NOBODY.
and who are you to pwn someone for no crappy reason?!
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Bashe
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Post by Bashe »

But it's true. You don't have any right to assume what he's doing, unless it's blatantly obvious.
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Deathsong12
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Post by Deathsong12 »

Oh dear. Jallamann and KoF are like predetor and prey.
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Sir_Alien
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Post by Sir_Alien »

Deathsong12 wrote:Oh dear. Jallamann and KoF are like predetor and prey.
An excellent analogy, with one small flaw: In the wild, there's usually a very small chance that the prey will make it out alive.

That is not the case here.
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