Trying to make a animated menu graphic, it wont scale

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JetteboyTV
Posts: 53
Joined: Mon Sep 04, 2023 9:17 am

Trying to make a animated menu graphic, it wont scale

Post by JetteboyTV »

Screenshot 2023-12-10 200513-min(1) (convert.io)(1).jpg
I been trying to make a custom M_SKULL1 menu graphic, and ive been trying to scale the graphic down, but it wont scale down...
45.gif
Animdefs code:

Code: Select all

texture optional M_SKULL1
	pic "BULLET01" tics 2
	pic "BULLET02" tics 2
	pic "BULLET03" tics 2
	pic "BULLET04" tics 2
	pic "BULLET05" tics 2
	pic "BULLET06" tics 2
	pic "BULLET07" tics 2
	pic "BULLET08" tics 2
	pic "BULLET09" tics 2
	pic "BULLET10" tics 2
	pic "BULLET11" tics 2
	pic "BULLET12" tics 2
	pic "BULLET13" tics 2
	pic "BULLET14" tics 2
	pic "BULLET15" tics 2
	pic "BULLET16" tics 2
	pic "BULLET17" tics 2
	pic "BULLET18" tics 2
	pic "BULLET19" tics 2
	pic "BULLET20" tics 2
	pic "BULLET21" tics 2
	pic "BULLET22" tics 2
	pic "BULLET23" tics 2
	pic "BULLET24" tics 2
Textures code:

Code: Select all

Graphic "M_SKULL1", 75, 75
{
	XScale .5
	YScale .5
	Patch "BULLET01", 0, 0
	Patch "BULLET02", 0, 0
	Patch "BULLET03", 0, 0
	Patch "BULLET04", 0, 0
	Patch "BULLET05", 0, 0
	Patch "BULLET06", 0, 0
	Patch "BULLET07", 0, 0
	Patch "BULLET08", 0, 0
	Patch "BULLET09", 0, 0
	Patch "BULLET10", 0, 0
	Patch "BULLET11", 0, 0
	Patch "BULLET12", 0, 0
	Patch "BULLET13", 0, 0
	Patch "BULLET14", 0, 0
	Patch "BULLET15", 0, 0
	Patch "BULLET16", 0, 0
	Patch "BULLET17", 0, 0
	Patch "BULLET18", 0, 0
	Patch "BULLET19", 0, 0
	Patch "BULLET20", 0, 0
	Patch "BULLET21", 0, 0
	Patch "BULLET22", 0, 0
	Patch "BULLET23", 0, 0
	Patch "BULLET24", 0, 0
}
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Sir Robin
Posts: 537
Joined: Wed Dec 22, 2021 7:02 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Medellin, Colombia

Re: Trying to make a animated menu graphic, it wont scale

Post by Sir Robin »

The scale in TEXTURES lump is reversed, so to scale something down you give it a bigger number. To scale something to 50% you set the scale to be 2.0 instead of 0.5
User avatar
JetteboyTV
Posts: 53
Joined: Mon Sep 04, 2023 9:17 am

Re: Trying to make a animated menu graphic, it wont scale

Post by JetteboyTV »

Sir Robin wrote: Tue Dec 12, 2023 12:18 pm The scale in TEXTURES lump is reversed, so to scale something down you give it a bigger number. To scale something to 50% you set the scale to be 2.0 instead of 0.5
ok, just did this but it still wont scale
Screenshot 2023-12-12 211203.png
Screenshot 2023-12-12 211229 (convert.io).jpg
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User avatar
Sir Robin
Posts: 537
Joined: Wed Dec 22, 2021 7:02 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Medellin, Colombia

Re: Trying to make a animated menu graphic, it wont scale

Post by Sir Robin »

Each bullet needs to be in it's own graphic declaration in TEXTURES. You're loading all the graphics into the M_SKULL1 graphic as patches which isn't accomplishing much, and then never showing it. Temporarily take out (or comment out) the ANIMDEFS lump and you will see that the scale is working.
User avatar
Sir Robin
Posts: 537
Joined: Wed Dec 22, 2021 7:02 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Medellin, Colombia

Re: Trying to make a animated menu graphic, it wont scale

Post by Sir Robin »

example:

Code: Select all

graphic "M_BULL01", 75, 75
{
  xscale 2
  yscale 2
  patch "BULLET01", 0, 0
}
do this for all 24 frames, then use M_BULLxx in ANIMDEFS instead of BULLETxx
User avatar
JetteboyTV
Posts: 53
Joined: Mon Sep 04, 2023 9:17 am

Re: Trying to make a animated menu graphic, it wont scale

Post by JetteboyTV »

Sir Robin wrote: Wed Dec 13, 2023 6:07 am example:

Code: Select all

graphic "M_BULL01", 75, 75
{
  xscale 2
  yscale 2
  patch "BULLET01", 0, 0
}
do this for all 24 frames, then use M_BULLxx in ANIMDEFS instead of BULLETxx
thanks! it scales down now
Screenshot 2023-12-13 134503 (convert.io).jpg
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