My goal is to make a projectile that fires with the aimed pitch (when you autoaim at an enemy) as well as having a vertical spread for that projectile after it is fired.
i tried various flag combinations to no avail, it either:
-shoots randomly based on 0 pitch
-shoots backwards (

-shoots the specified pitch as an absolute value
this is in decorate, and i am using either A_CustomMissile, or A_FireCustomMissile, since the others do not work in decorate.
oh and to ask a another question (to reduce spam), is there any way i could make autoaim work as long as the enemy is in front of them? like how a monster can target a player if they're in their range of view at all? Thanks!
