Hands of Necromancy II - Trailer Announcement
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Hands of Necromancy II - Trailer Announcement
“Hands of Necromancy 2” is the follow-up to the original “Hands of Necromancy” game. It’s a dark fantasy first-person shooter that shares similarities with games such as “Heretic” and “Doom”. As a player, you’ll come across a variety of weapons and unique transformation abilities to fight the monsters you meet.
Trailer:
Here are some of the new features we’ve included:
- Interactive elements like flammable and destructible trees, hidden items in vases, explosive barrels of black powder, and breakable stained glass.
- Traps such as spikes that emerge from the ground, and boulders that roll towards you.
- A new character equipped with her own weapons and transformations, adding 7 new weapons and 4 new transformations with their own attacks.
- New items to assist the player, including a bag that doubles your maximum ammo, new potions like the stamina potion, and the Amulet of Death that kills all surrounding monsters.
- 10 new monsters, including 3 different bosses.
- Over 20 planned maps.
- Reworked Necromancy system: Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. - You can also pass through them.
- Various changes and fixes.
- Linear map progression replacing the hub system, but the maps will still have a maze-like structure similar to classic FPS games.
- We’re aiming to launch the game towards the end of 2024 or early 2025.
Wishlist the game today!
https://store.steampowered.com/app/2706 ... omancy_II/
Follow us on our other social media:
Twitter: https://twitter.com/frechou_games
Discord: https://discord.gg/qxHwTdDFdy
Facebook: https://www.facebook.com/frechougames/
Trailer:
Here are some of the new features we’ve included:
- Interactive elements like flammable and destructible trees, hidden items in vases, explosive barrels of black powder, and breakable stained glass.
- Traps such as spikes that emerge from the ground, and boulders that roll towards you.
- A new character equipped with her own weapons and transformations, adding 7 new weapons and 4 new transformations with their own attacks.
- New items to assist the player, including a bag that doubles your maximum ammo, new potions like the stamina potion, and the Amulet of Death that kills all surrounding monsters.
- 10 new monsters, including 3 different bosses.
- Over 20 planned maps.
- Reworked Necromancy system: Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. - You can also pass through them.
- Various changes and fixes.
- Linear map progression replacing the hub system, but the maps will still have a maze-like structure similar to classic FPS games.
- We’re aiming to launch the game towards the end of 2024 or early 2025.
Wishlist the game today!
https://store.steampowered.com/app/2706 ... omancy_II/
Follow us on our other social media:
Twitter: https://twitter.com/frechou_games
Discord: https://discord.gg/qxHwTdDFdy
Facebook: https://www.facebook.com/frechougames/
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Re: Hands of Necromancy II - Trailer Announcement
Very epic to see this come to fruition. I did enjoy playing HON, its a great Hexen clone with a smile of its own
I see you have forked the engine on Github and are now requiring Vulkan. What changes are there this time around? Have you looked into VKDoom's lightmapping prowess or?
Great to see a sequel to this. It is decidely indie, but it is also decidely fun
I see you have forked the engine on Github and are now requiring Vulkan. What changes are there this time around? Have you looked into VKDoom's lightmapping prowess or?
Great to see a sequel to this. It is decidely indie, but it is also decidely fun
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Re: Hands of Necromancy II - Trailer Announcement
4 screenshots of the maps:
Hands of Necromancy 2 - Destructibles and Traps part 1:
Part 2:
Sound effects are placeholders.
Spoiler:
Hands of Necromancy 2 - Destructibles and Traps part 1:
Part 2:
Sound effects are placeholders.
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- Joined: Mon Feb 08, 2016 2:02 pm
Re: Hands of Necromancy II - Trailer Announcement
New minions system and HP bars:
The Big Hand of Necromancy allow you to revive all the monsters around you. Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. You can also pass through them. HP bars added, they can be removed for the monsters in the options, same for the boss.
Video:
We got a different hp bar for the normal enemies, still WIP, may resize it to make it less big.
The other hp bar is for mini boss and boss.
More screenshots of the maps of Hands of Necromancy 2! The maps are made by talented mappers like Death Bear, Hambourgeois, Myolden, Lorenzo, Shadesmaster and others!
Oscar Martin is our sound engineer but also our musician for Hands of Necromancy 2, he shared a teaser of one of the musics from the game, you can watch it here:
https://www.instagram.com/reel/C2MzDgri ... dzNA%3D%3D
The Big Hand of Necromancy allow you to revive all the monsters around you. Revived enemies no longer cause friendly fire, and if you move too far away from them, they will teleport to your location. You can also pass through them. HP bars added, they can be removed for the monsters in the options, same for the boss.
Video:
Spoiler:
We got a different hp bar for the normal enemies, still WIP, may resize it to make it less big.
The other hp bar is for mini boss and boss.
Spoiler:
More screenshots of the maps of Hands of Necromancy 2! The maps are made by talented mappers like Death Bear, Hambourgeois, Myolden, Lorenzo, Shadesmaster and others!
Spoiler:
Oscar Martin is our sound engineer but also our musician for Hands of Necromancy 2, he shared a teaser of one of the musics from the game, you can watch it here:
https://www.instagram.com/reel/C2MzDgri ... dzNA%3D%3D
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- Posts: 195
- Joined: Mon Feb 08, 2016 2:02 pm
Re: Hands of Necromancy II - Trailer Announcement
Some new stuff were posted on the twitter of the game:
More screenshots:
https://twitter.com/frechou_games/statu ... 1462085072
https://twitter.com/frechou_games/statu ... 5368038860
Some of the new items:
https://twitter.com/frechou_games/statu ... 9046551721
Some combo are possible:
https://twitter.com/frechou_games/statu ... 7609204893
https://twitter.com/frechou_games/statu ... 8351062297
Cool musics coming!
https://twitter.com/frechou_games/statu ... 0098062830
https://twitter.com/frechou_games/statu ... 5978519628
More screenshots:
https://twitter.com/frechou_games/statu ... 1462085072
https://twitter.com/frechou_games/statu ... 5368038860
Some of the new items:
https://twitter.com/frechou_games/statu ... 9046551721
Some combo are possible:
https://twitter.com/frechou_games/statu ... 7609204893
https://twitter.com/frechou_games/statu ... 8351062297
Cool musics coming!
https://twitter.com/frechou_games/statu ... 0098062830
https://twitter.com/frechou_games/statu ... 5978519628
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- Location: Argentina
Re: Hands of Necromancy II - Trailer Announcement
I won't comment much until a demo is released but it's looking nice so far. Keep at it!
Only thing I'm mentioning is regarding the latest screenshots in X (twitter): Perhaps is still WIP, but I see really dark places in some of the images, specially the ones in the first tweet. The ones in the second look neat, though. You could even get away with having the inside of the temple/chapel slightly less brighter (since it's indoors) and would still be clear to see. One of the main gripes a lot of people had in the first game was how dark several of the maps looked and it'd be a pity to have some of the fantastic level design opaqued by that again.
Just a humble opinion. I'm looking forward to this second part
Only thing I'm mentioning is regarding the latest screenshots in X (twitter): Perhaps is still WIP, but I see really dark places in some of the images, specially the ones in the first tweet. The ones in the second look neat, though. You could even get away with having the inside of the temple/chapel slightly less brighter (since it's indoors) and would still be clear to see. One of the main gripes a lot of people had in the first game was how dark several of the maps looked and it'd be a pity to have some of the fantastic level design opaqued by that again.
Just a humble opinion. I'm looking forward to this second part
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Re: Hands of Necromancy II - Trailer Announcement
Thanks! I remember it was fixed for the Swamp map but in case, you have the graphic options or the torch items, we added a good amount of it with the new light system.
I think we see it much better when we play!
I think we see it much better when we play!
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- Posts: 195
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Re: Hands of Necromancy II - Trailer Announcement
Newer posts:
Hands of Necromancy has movement with some sliding, like in the classic doom engine. But you can turn it off in the options menu. It will also be in Hands of Necromancy 2. This video shows how:
https://x.com/frechou_games/status/1794136441963839922
About traps, meet the boulder!
https://x.com/frechou_games/status/1796713845139915208
In Hands of Necromancy 2, you can break vases to find items, and also open chests that can hide rare items! We also added a tutorial map to teach you the basics on playing the game!
https://x.com/frechou_games/status/1799531126169465294
The ammo items are now animated!
https://x.com/frechou_games/status/1802094606747672822
You'll have the option to toggle the HP bar and names for the player, minions, enemies and bosses!
https://x.com/frechou_games/status/1804455955289027068
We implemented a "forced-perspective" system!
https://x.com/frechou_games/status/1808799440460796391
More to come!
Hands of Necromancy has movement with some sliding, like in the classic doom engine. But you can turn it off in the options menu. It will also be in Hands of Necromancy 2. This video shows how:
https://x.com/frechou_games/status/1794136441963839922
About traps, meet the boulder!
https://x.com/frechou_games/status/1796713845139915208
In Hands of Necromancy 2, you can break vases to find items, and also open chests that can hide rare items! We also added a tutorial map to teach you the basics on playing the game!
https://x.com/frechou_games/status/1799531126169465294
The ammo items are now animated!
https://x.com/frechou_games/status/1802094606747672822
You'll have the option to toggle the HP bar and names for the player, minions, enemies and bosses!
https://x.com/frechou_games/status/1804455955289027068
We implemented a "forced-perspective" system!
https://x.com/frechou_games/status/1808799440460796391
More to come!
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- Posts: 195
- Joined: Mon Feb 08, 2016 2:02 pm
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- Posts: 195
- Joined: Mon Feb 08, 2016 2:02 pm
Re: Hands of Necromancy II - Trailer Announcement
Hands of Necromancy big update now and Hands of Necromancy 2 release date announcement!
https://store.steampowered.com/news/app ... 9254768023
https://store.steampowered.com/news/app ... 9254768023
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Re: Hands of Necromancy II - Trailer Announcement
The OST of Hands of Necromancy 2 will be available physically, pre-order soon!
https://www.youtube.com/watch?v=-mYh0CD_PbI
Less than 2 weeks left for the release of the game!
https://www.youtube.com/watch?v=-mYh0CD_PbI
Less than 2 weeks left for the release of the game!
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- Posts: 195
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Re: Hands of Necromancy II - Trailer Announcement
Hands of Necromancy 2 OST is available for pre-order, you can get the CD here. Release date October 29!
https://darkwoods.eu/webstore/en/asciim ... igifile-cd
There will be also a very limited cassette edition!
Available for pre-order here:
https://asciimov.bandcamp.com/album/han ... cromancy-2
about the limited cassette edition:
"If we don’t meet the minimum required for production, the project will be canceled, and all payments will be fully refunded" (not for the CD)
https://darkwoods.eu/webstore/en/asciim ... igifile-cd
There will be also a very limited cassette edition!
Available for pre-order here:
https://asciimov.bandcamp.com/album/han ... cromancy-2
about the limited cassette edition:
"If we don’t meet the minimum required for production, the project will be canceled, and all payments will be fully refunded" (not for the CD)