Code: Select all
OptionValue "y_LightModes"
{
-1, "$MENU_LIGHT_NOTOUCH" // sets gl_maplightmode to -1.
0, "$MENU_LIGHT_STANDARD" // standard OGL formula.
1, "$MENU_LIGHT_BRIGHT" // Brighter than Standard.
2, "$MENU_LIGHT_DOOM" // not real Doom.
3, "$MENU_LIGHT_DARK" // Darker than "Doom".
4, "$MENU_LIGHT_LEGACY" // Doom Legacy lighting.
5, "$MENU_LIGHT_BUILD" // ala Duke 3D.
8, "$MENU_LIGHT_ZDOOM" // aka "Software". This is supposed to be the ZDoom renderer, but it looks like Vanilla.
16, "$MENU_LIGHT_VANILLA" // aka "Vanilla". It's a whole lightstep darker.
}