when I shoot it crashes
Moderator: GZDoom Developers
Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.
If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.
Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
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- Posts: 1
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- Operating System Version (Optional): windows 10
- Graphics Processor: nVidia with Vulkan support
when I shoot it crashes
I play on my own map that was made with doom builder. I'll include it if necessary
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CrashReport.zip
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- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
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Re: when I shoot it crashes
You probably should.
[edit]
Why are you adding zdaemon.wad?log.rtf wrote:W_Init: Init WADfiles.
adding E:/gzdm_win/gzdoom.pk3, 672 lumps
adding E:/gzdm_win/game_support.pk3, 2559 lumps
adding E:/wads/doom2.wad, 2919 lumps
adding E:/gzdm_win/lights.pk3, 7 lumps
adding E:/gzdm_win/brightmaps.pk3, 499 lumps
adding E:/gzdm_win/game_widescreen_gfx.pk3, 214 lumps
adding C:/Users/User/AppData/Roaming/ZDaemon/zdaemon.wad, 515 lumps
adding E:/OURWAD~1/myFirst.wad, 6 lumps
adding C:/Users/User/AppData/Local/Temp/quwe3mr6/m34nk35p.wad, 11 lumps