when I shoot it crashes

Is there something that doesn't work right in the latest GZDoom? Post about it here.

Moderator: GZDoom Developers

Forum rules
Please construct and post a simple demo whenever possible for all bug reports. Please provide links to everything.

If you can include a wad demonstrating the problem, please do so. Bug reports that include fully-constructed demos have a much better chance of being investigated in a timely manner than those that don't.

Please make a new topic for every bug. Don't combine multiple bugs into a single topic. Thanks!
i15c
Posts: 1
Joined: Wed Sep 13, 2023 6:32 am
Preferred Pronouns: He/Him
Operating System Version (Optional): windows 10
Graphics Processor: nVidia with Vulkan support

when I shoot it crashes

Post by i15c »

I play on my own map that was made with doom builder. I'll include it if necessary
Attachments
CrashReport.zip
(35.71 KiB) Downloaded 48 times
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: when I shoot it crashes

Post by wildweasel »

i15c wrote: Wed Sep 13, 2023 6:40 am I play on my own map that was made with doom builder. I'll include it if necessary
You probably should.

[edit]
log.rtf wrote:W_Init: Init WADfiles.
adding E:/gzdm_win/gzdoom.pk3, 672 lumps
adding E:/gzdm_win/game_support.pk3, 2559 lumps
adding E:/wads/doom2.wad, 2919 lumps
adding E:/gzdm_win/lights.pk3, 7 lumps
adding E:/gzdm_win/brightmaps.pk3, 499 lumps
adding E:/gzdm_win/game_widescreen_gfx.pk3, 214 lumps
adding C:/Users/User/AppData/Roaming/ZDaemon/zdaemon.wad, 515 lumps
adding E:/OURWAD~1/myFirst.wad, 6 lumps
adding C:/Users/User/AppData/Local/Temp/quwe3mr6/m34nk35p.wad, 11 lumps
Why are you adding zdaemon.wad?
Post Reply

Return to “Bugs [GZDoom]”