There's a lot of data that I don't know if it can be used with the parameters of some actions like A_FireProjectile() and A_SpawnItemEx().
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[REVOLVER_CASING]
ACCURACY_ANGLE=36;
ACCURACY_SLOPE=20;//40
ATTACK_HEIGHT=22;
BOUNCE_SPEED=0.4;
BOUNCE_UP=2.3;
FUSE=8540T;
SLOPE_OFFSET=38;
Y_OFFSET=18;
X_OFFSET=6;
ANGLE_OFFSET=-4;
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DLIGHT.TYPE=QUADRATIC;
DLIGHT.INTENSITY=0;//80;
DLIGHT.RADIUS=12;
DLIGHT.COLOUR=#FFFF40;