Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Thomased22
Posts: 52
Joined: Fri Jul 14, 2023 4:34 pm
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)

Post by Thomased22 »

Vanilla Update:
  • Reworked armor, it's now better and worse in some ways. But mainly more dynamic in a way that isn't painful to deal with for either the player or GM.
  • Buffed Blue Armor significantly.
Thomased22
Posts: 52
Joined: Fri Jul 14, 2023 4:34 pm
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)

Post by Thomased22 »

Submissions are open for those interested in playing in a low committal, casual roleplay where you can submit your character and defend a naval base on the moon of Titan, orbiting Saturn. Join our discord for the chance to play! You can come in and out of the RP as you please.
https://discord.gg/e6DcbKtmCc
Thomased22
Posts: 52
Joined: Fri Jul 14, 2023 4:34 pm
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)

Post by Thomased22 »

Vanilla Update:
  • Updated the shotgun accuracy requirement to half that of your choke instead of the entirety of your choke. Makes modded 20+ chokes work. Makes vanilla high chokes not nigh impossible to hit with. Is good.
Thomased22
Posts: 52
Joined: Fri Jul 14, 2023 4:34 pm
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)

Post by Thomased22 »

Vanilla Update:
  • Overhauled dodging minorly. "Burst speed" and "Stamina Enhanced Burst Speed" have become the same action. Mainly so the whole system works nicer with the footwork action system recently introduced. Reduces unneeded variables too.
Thomased22
Posts: 52
Joined: Fri Jul 14, 2023 4:34 pm
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)

Post by Thomased22 »

New Expansion:
Peppergrinder
  • (An advanced weapon expansion based off of the hideous destructor mod of the same name.)
  • The ability to put a special scope on two vanilla weapons.
  • 22 Brand New Weapons, with brand new proficiency perks.
  • An "Artifact" weapon. Of which only one may exist at any given time. With especially powerful perks attached to it.
  • Two new weapon types. "Plasma Bolters" and Sawnoff / Chokeless Shotguns.
  • Two weapons with attachments that can be attached to them to make them stronger.
  • New fun lore.
  • Fan favorite Hideous Destructor weapons such as the TRO-G, Bastard Rifle, Oddball, Yeyuze, Fulgur, HLAR, Rubicon Microwave Gun, Zorcher, VERA machine gun, and etc.
Pairs well with Bangers & Mash, as well as Mutated Monsters. Requires the Bullet Expansion & Boss Expansion (Linked in the doc).
Enjoy!



https://docs.google.com/document/d/1Bm_ ... sp=sharing
Thomased22
Posts: 52
Joined: Fri Jul 14, 2023 4:34 pm
Operating System Version (Optional): Windows 11 Pro
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Knee Deep in D20: A DOOM Themed Table Top Style Roleplaying Game (New Expansions And Updates!)

Post by Thomased22 »

I've been crazy busy but as of late I've been getting back into the swing of things. The main doc is in the middle of a presentation overhaul a friend is helping with, so it looks a bit funky. But in terms of content proper, there's been a lot of changes and a big update as of late.
  • Item and Monster docs have "glossaries" for unique traits instead of just saying what the trait does once when it first appears. This is how it should have always been. It's a huge improvement to the doc experience in general. I will get to updating the current expansion docs to include this as well eventually.
  • The docs have gotten layout changes ranging from overhauls to minor adjustments. I'd say for the betterment of the docs by a country mile.
  • A few items have been added. More have been mechanically adjusted.
  • The Bruiser class got an overhaul to make room for a new part of character creation.
  • You now can pick between 3 character sizes at character creation which influences your stats but also usually comes with a downside. You can pick the average size and get the same sort of stats you would have been getting before though.
  • Many mechanics have been adjusted and/or iterated upon
With the new Bruiser changes it'll be significantly easier to make class perks for that class I'll tell you that much I'll certainly have to get back to work soon on that but I gotta add glossaries to the expansions and add a few new weapons from each mod the expansions are based off of. And change a couple others. The new height system was partially added to make an obscure but key mechanic the weapon has function mechanically in fact. But I think it adds a lot to character creation and how you might want to make your starting loadouts.  

I know I'm not exactly active here, because this game gets more attention elsewhere. But, I'll still let yall know when major updates drop and whatnot. There's also been a few expansions I never posted here I think. If you join the discord you'll surely be able to find them there though.

Here's the link to the doc again for convenience. Have fun.
https://docs.google.com/document/d/17FK ... sp=sharing

Return to “TCs, Full Games, and Other Projects”