Salutations and thank you for taking the time to view this report!
Raze is my preferred way to play Build games, but one issue has been plaguing me for multiple versions now. In Blood, explosives are too strong. I've cross-checked their behavior in various other ports (and the DOS version), including nBlood, which is what the Blood module in Raze is a fork of, making it Raze specific. In addition, I've tried it with the "Explosion Behavior" in the settings set to both Default and Classic, with no observable difference.
I've tested this problem in 1.7.0 as well as some of the most recent development builds with no luck. I am not ruling out the possibility that I am simply being rather silly and there is an option I've neglected, but I have checked everywhere.
Additional details:
-Windows 10 x64 bit-
-I use the files from Fresh Supply-
-Tested Explosions and Enemy Behavior on both Default and Classic-
-No mods-
-Throwing dynamite at Caleb's feet is an instant death due to the higher damage, no matter what-
-Video I recorded on E1M1 on Well Done difficulty. Note how the two zombies both instantly die and are completely gibbed-
https://youtu.be/DOdXi-dilyE
I hope you have a wonderful day.
[Blood] Dynamite is far too powerful
Moderator: Raze Developers
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Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
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- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
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- Posts: 4
- Joined: Tue Apr 18, 2023 6:37 pm
- Preferred Pronouns: She/Her
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
Re: [Blood] Dynamite is far too powerful
Oh dear...
It would seem that Raze 1.7.1 fixed this issue. Somehow, I never saw it release--it was either bad timing or me glossing over it.
Forgive me for the thread. Feel free to close it.
Thank you Raze devs for your continued hard work!
Every fix makes it even better.
It would seem that Raze 1.7.1 fixed this issue. Somehow, I never saw it release--it was either bad timing or me glossing over it.
Forgive me for the thread. Feel free to close it.
Thank you Raze devs for your continued hard work!

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- Posts: 830
- Joined: Sun Jun 16, 2019 9:17 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Gosford NSW, Australia
Re: [Blood] Dynamite is far too powerful
That's no problem at all
. There's another dynamite fix that may come in a 1.7.2 version if we release one, otherwise it'll be in 1.8. Long story short, I fixed something incorrectly, Graf fixed the dynamite properly and I forgot to revert my bad workaround in time for 1.7.1.