So I know how to imply brightmaps on custom textures but I'm struggling on how to apply brightmaps on patches and texture folders in the filter folders. For example in map 01 in Master Levels for Doom 2.
Or in Map 27 in TNT. I checked in slade to see if both were the same size and they were. Just like the original disaster texture.
None of the brightmaps here are aligning with the textures. Is there a way to patch this? Do you make a brightmaps folder in the filter folder? So much to wrap my head around. In other maps, Despite having brightmaps set in the auto folder in the Brightmaps files, They don't seem to wanna work. I got the names of each texture down but I'm still not getting what I want. Can someone help me out here? I'll share a download in private DMs if anyone can help. I tried asking in Doomworld and I currently got no answer.
https://imgur.com/a/7FpfjX3
How can I patch a brightmap in filter folders?
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Re: How can I patch a brightmap in filter folders?
You need to use GLDEFS AFAIK.
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