Adjustable Properties for Actors???

Moderator: GZDoom Developers

User avatar
solarsnowfall
Posts: 1581
Joined: Thu Jun 30, 2005 1:44 am

Adjustable Properties for Actors???

Post by solarsnowfall »

Or perhaps something like A_SetProperty(name, value)?

Or have I overlooked something...
User avatar
MartinHowe
Posts: 2061
Joined: Mon Aug 11, 2003 1:50 pm
Preferred Pronouns: He/Him
Location: East Suffolk (UK)

Post by MartinHowe »

Duplicate - several times over :)

If you mean adding your own named properties, read on! If not, refer to the Wiki for details of SetActorProperty() and GetActorProperty().

Myself, Graf Zahl and Grubber put something like it in .96x (the "community build"), but Grubber removed it because Randy said he's not going to do it "our" way. The way you describe sounds similar to what we can determine (from what little Randy has said on the subject) that will happen eventually.

So yes, as far as we can tell, it will happen in 2.1.x, but only Randy knows exactly what format it will take or when it will appear.

Return to “Closed Feature Suggestions [GZDoom]”