For whatever reason, I'm getting conflicting results. Some sprites get the style applied properly:

In case of others, however, only some opaque pixels are rendered, while everything else is omitted:

(Note: this is a different weapon from the one above, but also two-handed)
For the life of me, I can't see any differences between the original files. I tried indexing them (using a local palette, since these are not palette-friendly) in Photoshop, but that didn't change anything.
UPD: Now this is just weird. If I spawn an actor with a Shaded renderstyle and give it the same sprites, it renders fine!
