[Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

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NachtIntellect
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Re: [Episode 1 v1.2] Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Hi everyone, this should be the last update for a while, I admit I was very excited to share it on the 5th of May, next time I'll just simply ask for more testing and then the changes should be more permanent, I did also include quite a few other neat things in this update. This is also the last update for a while.

Here's a download and a changelog, I'll wait for AFA to mirror it before adding it to OP:
1.2 Dropbox Download
Spoiler: Changelog v1.2:
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JoeyTD
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Re: [Episode 1 v1.2] Wolfenstein 3D: Chalice of Glory

Post by JoeyTD »

Hey guys!

So I've made a itch.io page with current and past public builds of CoG.

itch.io
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NachtIntellect
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Re: [Episode 1 v1.3] Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Hello everyone, this is the last update before episode 2 if there's a critical bug that absolutely needs to be fixed this will be updated otherwise you should not see anything again until late this year/early next year, it includes quite some good quality of life changes, including a new read this section which gives more detailed information regarding lore.

Also I just realised you have to sign into dropbox to download things, if you are waiting for another mirror which doesn't require that AFA will likely have a mirror up within 24 hours depending on how busy he is so check back tomorrow if you can! It's likely he will also reply to the thread when he does so. I just wanted to get this out there for the time being.
1.3.1 Dropbox Download

Please use GZDoom Pre 14.3 build, thanks!




Spoiler: Changelog:
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AFADoomer
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Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by AFADoomer »

Permanent mirror available here:

Download Episode 1 (1.3)

This version has been tested with the current GZDoom release version (4.12.2).
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NachtIntellect
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Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Thought I should let you all know something. This mod can actually be played Co-op all the groundwork had been laid by NashMuhandes & AFADoomer followed that for Coop however there's also 1 thing I should mention, the enemies don't have rotations in game, they were cut I have the rotations for the normal Wolf3D enemies but none for all the newer enemies, I have asked Atina if she would be willing however allwhile she has agreed she's already given up much of her time to help on this project & to begin with this was not in our original plans but I pushed for it because I wanted it, I played Coop with Mifu and Nash and god damn it was just so fun.

Here's a link to what is needed: W3D Rotations Request

So if someone else wants to jump in and help I can give credits to you & it'd be a great help to us, please contact me on discord I am in the Zdoom discord server under the same name just so you know where to find me. If we can get those sprites I will release a new version pre episode 2 which will include those rotations & any other quality of life/fixes I have planned such as translucent flame projectiles. Speaking of Episode 2...

Here's a preview of Episode 2's E2L5 at night (Decision to be at night not final) which you might know as E0L1 & E0L2, I've combined the 2 together to create 1 level along with adding some of the new tricks to make it feel like a true distinct experience:


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Tormentor667
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Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by Tormentor667 »

You could solve the rotational issue with the same approach that we had for Blade of Agony, AFADoomer could tell you more about it, he implemented this.
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NachtIntellect
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Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by NachtIntellect »

Tormentor667 wrote: Fri Aug 16, 2024 10:59 am You could solve the rotational issue with the same approach that we had for Blade of Agony, AFADoomer could tell you more about it, he implemented this.
Yeah I recall having this conversation before with AFA and Dave, the arrows pointing towards the actual facing position. For me I don't want to do this and perhaps I'm being a bit selfish but I really would like to have sprites for this.
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Tormentor667
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Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by Tormentor667 »

Sprites are definitely the better solution, no doubt about it but at least the arrows pointing in the right direction helps to make the mod playable in coop as long as you don't have the sprites :)
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BoJustBo
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Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by BoJustBo »

This was a lot of fun, you managed to make it all feel very cohesive and like a true Wolf 3D sequel with just a slightly updated engine.

Is this actually a Wolfenstein 3D mod or what? Since when could GZDoom do that?
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AFADoomer
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Re: [Episode 1 v1.3.1] Wolfenstein 3D: Chalice of Glory

Post by AFADoomer »

BoJustBo wrote: Mon Aug 19, 2024 3:10 pm This was a lot of fun, you managed to make it all feel very cohesive and like a true Wolf 3D sequel with just a slightly updated engine.

Is this actually a Wolfenstein 3D mod or what? Since when could GZDoom do that?
Thanks for your feedback!

This is GZDoom, but with a lot of ZScript and a relatively strict set of mapping rules to somewhat recreate the look and feel of the original Wolfenstein 3D.

I'm pretty sure you've made our team lead quite happy with your comparison. :D

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