Friday the 13th (TC)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Kontra Kommando
Posts: 973
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Friday the 13th (TC) [Version update, Zombies added + Video]

Post by Kontra Kommando »

Here is the latest version of Friday the 13th (TC)

www.moddb.com/mods/friday-the-13th-jaso ... source-wad

This version includes the Zombies from the NES version on the Camp Crystal Lake map.

Right now we are working on a major update for the next version to be released. This will include the other enemies from the LJN NES version on the Camp Crystal Lake map. (i.e. Wolves, Crows, and Bats)

Here's a playthrough video I made today demonstrating the new Zombie enemies:

https://www.youtube.com/watch?v=CpWXhLO92vk
User avatar
Kontra Kommando
Posts: 973
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Here's another new version with new enemies included, with the exception of the cave bat:

https://www.moddb.com/mods/friday-the-1 ... source-wad
User avatar
Kontra Kommando
Posts: 973
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

q2g9gg8.gif
Things are heating up,

Burning death states to be implemented,

As well as all 6 counselors from the NES game.

The next version will be really good, but still more to come.
You do not have the required permissions to view the files attached to this post.
User avatar
Kontra Kommando
Posts: 973
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Summon Chrissy

Probably going to fix the side sprite to better jive with the custom ones I made, the original look to squat. This is very preliminary, but it is currently available in the newest update, along with burning states.

More to come.
You do not have the required permissions to view the files attached to this post.
User avatar
Kontra Kommando
Posts: 973
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

User avatar
Kontra Kommando
Posts: 973
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Gokuma released a new version Friday the 13th (TC)

I haven't worked on it since late last year, but I am happy to see he has continued to improve upon it. He introduced a mode where you can play as Jason Vorhees.

https://www.moddb.com/downloads/friday- ... most-v2999
User avatar
Cherno
Posts: 1336
Joined: Tue Dec 06, 2016 11:25 am

Re: Friday the 13th (TC)

Post by Cherno »

You can post images from imgur if you open them and right click -> copy url, and then use the url /url tags, like in this post :)

Image
User avatar
Kontra Kommando
Posts: 973
Joined: Mon Jan 20, 2014 6:46 pm
Location: LV-426

Re: Friday the 13th (TC)

Post by Kontra Kommando »

Thanks for that! For some reason it wasn't working for me before, I must have been doing something wrong. Also, for some reason, I need to constantly reset my password whenever I log back into this website.

I created that map back in 2022, it was quite the endeavor to get the forest right, to match how it works in the NES version. Here is the full-version with the cave included:



Anyway, Gokuma release another update to the F13 mod. He's taken over the mod since October 2024, so all of the credit for this update goes to him:

https://www.moddb.com/mods/friday-the-1 ... most-v2999

Return to “TCs, Full Games, and Other Projects”