Hello Graf and all,
It looks like I encountered a problem likely similar to Nash's which happened (most likely) after the Raze backend update.
That is, this particular shader is working, showing effects with automated build zdoom-x64-g4.11pre-12-g0d4d5587b.7z, but do not show the expected FX with gzdoom-x64-g4.11pre-16-gfb33a2940.7z.
This is shader destined to simulate a Glory Kill ( a la Doom Eternal) on monsters used in Brutal Doom Black Edition.
Here is a barebone version of it, acting on the 2 Zombiemen at Doom 2 MAP01 start:
[imgur]https://imgur.com/a/gajnWDx[/imgur]
[fb33a294] Broken shader after Raze backend update
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[fb33a294] Broken shader after Raze backend update
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Re: [fb33a294] Broken shader after Raze backend update
Confirmed, shaders stopped working on D4D as well with the recent update. In particular the Crucible blade has a shader but now it doesn't work anymore.
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- Posts: 80
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Re: [fb33a294] Broken shader after Raze backend update
Commit 81e7d77b44 apparently fixed the problem. Thanks !