I'm having tons of troubles with A_Warp for unknown reasons.
Basically I want a monster to spawn a force shield in front of him and I want that shield to stay in position no matter where the monster goes or looks.
Easy, I thought, I simply call A_Warp every tic and that's it, but it doesn't work, the moment A_Warp gets called the shield parts "collapses" to the ground and at the monster's center, it's like it doesn't properly register the y and z coordinates I set in the function (the x coords work perfectly fine though...).
Here's the code for the shield parts:
Spoiler:I tested (almost) every flag with no success at all.
Can you help me?