[ZSCRIPT] Cleaning up the railgun, but how?

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[ZSCRIPT] Cleaning up the railgun, but how?

Post by yum13241 »

FYI: I'm making an ZScript addon for my DECORATE mod.

ZScript Railgun (I replace the DECORATE one with MAPINFO, replaces Railgun doesn't work)

DECORATE version (in main mod)

First of all, I want to get rid of the A_JumpIfInventory HACKS, so I can have more railgun modes at ease. I know variables exist in ZScript, but how would I use them? I know I have to check for them using If but how would I go around doing that?

Second of all, I'd love to use A_WeaponOffset instead of Offset, which is simple enough, but if I use additive coordinates and calculate the difference* then it looks super bad.


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