Spoiler: Storyline
Spoiler: Early ScreenshotsVIDEOS: Duketalk and Kadie AI test with Ashes 2063
Duke Nukem: Tears of Crimson is a short little fangame that is essentially a crossover between Duke Nukem and the obscure PS2 title, Crimson Tears. A game best known for it's blend of RPG and Beat em Up mechanics in a dungeon crawler and it's Sci-Fi setting.
How this project started is a funny story, I was looking for roles by a former VA I'm a fan of, and when I heard the soundtrack to this game: I began suggesting it for my friends' mod of Duke Nukem Forever (far before the actual development tools were properly uncovered in the final game) but eventually, I sat down and played Crimson Tears for myself. I fairly enjoyed it despite it's slow pacing and jank camera, and aside from being just a casual fan who wanted a Duke game akin to the 2001 iteration of DNF (and no way in hell am I just going to recreate it in the doom engine on my own) I joked about a sequel to Crimson Tears that just got rebranded as a Duke title and it all just built up my interest to finally make it sort of a reality.
Expect this game to be roughly 8 to 12 levels at most.
Credits in due time, though I must give credit to xenoxols for his Duketalk code. Permission was granted via DMs.
I'm not even finished with the first map fully and I'm still working on making the companions, of which only Kadie from the original CT game is avaliable right now. (an example is above)
This will also probably be my last major attempt at mapping/major TC for Doom at all.