4.9.0 quicksave rotation broken

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
Guest1

4.9.0 quicksave rotation broken

Post by Guest1 »

When quicksave rotation is enabled, the slots should rotate through quick00, 01, etc. After the savegame overhaul in 4.9.0, quicksaves instead get stuck on quick-1, and after advancing to the next map they get stuck on 01, etc. Changing g_game.cpp line 2253 from

file = G_BuildSaveName(FStringf("quick%02d", nextautosave));

to:

file = G_BuildSaveName(FStringf("quick%02d", lastquicksave));

fixes it.
User avatar
wildweasel
Moderator Team Lead
Posts: 21590
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Win10 22H2, Win11 22H2, macOS 11.7
Graphics Processor: nVidia with Vulkan support

Re: 4.9.0 quicksave rotation broken

Post by wildweasel »

This seems like a Bugs thread and not simply a Technical Issue, so I've moved it to its proper place so more investigation can be done.
User avatar
axredneck
Posts: 301
Joined: Mon Dec 11, 2017 2:09 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Arch
Graphics Processor: nVidia with Vulkan support
Location: Russia

Re: 4.9.0 quicksave rotation broken

Post by axredneck »

User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 48543
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: 4.9.0 quicksave rotation broken

Post by Graf Zahl »

I'm probably going to redo the feature like I did in Raze, i.e. use a different command for it instead of a CVAR switch

Return to “Closed Bugs [GZDoom]”