I would like to make bullet effects such as in the video. I have a smoke effect that should fit well with this effect, but I need the smoke effect to appear when the bullet hits the wall and fade out similar to the video. The projectiles I am using for my weapons are model based tracers. So I am very excited to see how these turn out.
Current code, it uses a smoke effect I created specifically for weapons when fired. The effect is a bit to fast and spreads out unevenly making not look so good for bullet impacts on walls or objects.
Spoiler: