I'm trying to use a wad file i made in Slade 3 as a resource, no error messages, but it just doesn't list custom assets in the 'things' section.
Version of Slade: 3.2.1
Version of Ultimate Doom Builder: 3.0.0.4020 (ba3e043)
Map configuration I'm using: Boom: Doom 2 (Doom Format)
OS: Windows 10
How do I use custom assets in Ultimate Doom Builder?
Moderator: GZDoom Developers
Forum rules
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
Contrary to popular belief, we are not all-knowing-all-seeing magical beings!
If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.
We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.
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Re: How do I use custom assets in Ultimate Doom Builder?
It is always best to provide a link to the pwad you have trouble with.Pillowz_Here wrote: ↑Tue Nov 15, 2022 6:28 pm Map configuration I'm using: Boom: Doom 2 (Doom Format)
In general, in DOOM/BOOM you can only insert new actors by replacing existing actors.
Meaning, you select an existing actor which is not used in your pwad and rename the new actor with the name of that existing actor.
If you also need to replace how the new actor behaves, that is done with WhackEd
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Re: How do I use custom assets in Ultimate Doom Builder?
well shit, what game configuration would you recommend in UBD that allows actors that aren't replacements?Kappes Buur wrote: ↑Wed Nov 16, 2022 1:55 amIn general, in DOOM/BOOM you can only insert new actors by replacing existing actors.[/url]Pillowz_Here wrote: ↑Tue Nov 15, 2022 6:28 pm Map configuration I'm using: Boom: Doom 2 (Doom Format)
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Re: How do I use custom assets in Ultimate Doom Builder?
The best format to use would be GZDoom (UDMF).Pillowz_Here wrote: ↑Wed Nov 16, 2022 10:40 pm well shit, what game configuration would you recommend in UBD that allows actors that aren't replacements?
Setting up UDB for that format is done in Game Configurations (F6)
Your paths probably will be different

Spoiler:besides the IWAD you also need to include gzdoom.pk3 from the game folder
Spoiler:make certain that Exclude .... is ticked
final setup for use
Spoiler:New actors are added either with DECORATE or ZSCRIPT.
For an easy selection of actors see the REALM667 Repository website
For tutorials see
- Youtube etc.
- ZDoom Tutorials
- ZDoom WIKI
- Gunlabs
- etc
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Re: How do I use custom assets in Ultimate Doom Builder?
i see, thank you very much!
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Re: How do I use custom assets in Ultimate Doom Builder?
nevermind, i followed all steps and only the replacements are appearing in UBD, plus the replacements are just "$(insert original actor name here)". although it may be an issue with my code, i could send a link to it if that helpsKappes Buur wrote: ↑Thu Nov 17, 2022 2:07 amPillowz_Here wrote: ↑Wed Nov 16, 2022 10:40 pm
besides the IWAD you also need to include gzdoom.pk3 from the game folder
make certain that Exclude .... is ticked
final setup for use
edit: only the replaced enemies are listed as "$(insert original actor's name here)", the weapons seem to be working fine though