Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

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Nmn
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Now also for GZDoom)

Post by Nmn »

I just started playing it and already...
At this particular moment in time I don't believe I have a healthier or more deeply-felt respect for any Doomer in the universe than Sarah =:)
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Now also for GZDoom)

Post by SiFi270 »

This joke would probably work better if this still didn't work in GZDoom, but...


what do you mean i cant run this with boiled doom wtf grrr
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Now also for GZDoom)

Post by esselfortium »

Nmn wrote: Sat Nov 19, 2022 4:10 am I just started playing it and already...
At this particular moment in time I don't believe I have a healthier or more deeply-felt respect for any Doomer in the universe than Sarah =:)
Hey Nmn, it's good to see you! Thanks so much for the kind words, I hope you have fun playing this!
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Now also for GZDoom)

Post by Gidon_147 »

Wow, It's available in Zdoom? Now i can play Knee-Deep in Knee Deep in Zdoom in Zdoom!
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Now also for GZDoom)

Post by Tormentor667 »

I just gave it a try for a few minutes before my launch break and I have to say it‘s already very entertaining how some modern effects have been achieved in Vanilla Doom. Absolutely impressive work!
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Now also for GZDoom)

Post by esselfortium »

Build 6 has been posted with a crucial bugfix for GZDoom users, fixing an issue where the z1m8 bosses could easily damage themselves while attacking.

Download is at the usual location: https://esselfortium.net/wads/kdikdizd/ ... ikdizd.zip
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

Post by brenkel »

how do i get rid of the message at the start i dont wanna have wrong textures
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

Post by Valken »

I love these de-re-makes (v-makes? v-remakes? Vanilla remakes?)
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

Post by esselfortium »

brenkel wrote: Tue Nov 29, 2022 5:44 pm how do i get rid of the message at the start i dont wanna have wrong textures
Setting the renderer to 256-color software mode (Doom Software Renderer) will make the warning go away and ensure that the effects and lighting appear properly.

In non-supported renderers, a lot of the lighting will appear to be completely off, which is not intended. Here are some examples of what I mean:

256-color software: (Image)
True-color software with bugged lighting: (Image)

256-color software: (image)
Hardware renderer with missing reflections: (image)
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

Post by brenkel »

esselfortium wrote: Thu Dec 01, 2022 4:34 am
brenkel wrote: Tue Nov 29, 2022 5:44 pm how do i get rid of the message at the start i dont wanna have wrong textures
Setting the renderer to 256-color software mode (Doom Software Renderer) will make the warning go away and ensure that the effects and lighting appear properly.

In non-supported renderers, a lot of the lighting will appear to be completely off, which is not intended. Here are some examples of what I mean:

256-color software: (Image)
True-color software with bugged lighting: (Image)

256-color software: (image)
Hardware renderer with missing reflections: (image)
how do i turn on the 256 software renderer
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

Post by esselfortium »

brenkel wrote: Thu Dec 01, 2022 3:27 pm
esselfortium wrote: Thu Dec 01, 2022 4:34 am
brenkel wrote: Tue Nov 29, 2022 5:44 pm how do i get rid of the message at the start i dont wanna have wrong textures
Setting the renderer to 256-color software mode (Doom Software Renderer) will make the warning go away and ensure that the effects and lighting appear properly.

In non-supported renderers, a lot of the lighting will appear to be completely off, which is not intended. Here are some examples of what I mean:

256-color software: (Image)
True-color software with bugged lighting: (Image)

256-color software: (image)
Hardware renderer with missing reflections: (image)
how do i turn on the 256 software renderer
In GZDoom, go to Options -> Display Options -> Render Mode: Doom Software Renderer.
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

Post by brenkel »

thanks but now whenever i use the game shapes ina wierd way when i look up
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Re: Knee-Deep in KDiZD: Released! It's KDiZD, for vanilla! (Crucial GZ bugfix posted on Nov 26)

Post by wildweasel »

brenkel wrote: Fri Dec 02, 2022 3:47 pm thanks but now whenever i use the game shapes ina wierd way when i look up
This is because the software renderer was never intended for the player to be able to look up and down. Best advice for authenticity is to disable mouse look and turn auto aim up to the highest.
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