Code: Select all
Class RButtonMousePressedEventHandler : EventHandler
{
override bool InputProcess(InputEvent e)
{
if (e.type == InputEvent.Type_RButtonDown)
{
A_GiveInventory("SniperZoomed",1);
A_ZoomFactor(2,ZOOM_INSTANT);
return ResolveState("FireZoomed");
}
if (e.type == InputEvent.Type_RButtonUp)
{
A_TakeInventory("SniperZoomed",1);
A_ZoomFactor(1,ZOOM_INSTANT);
return ResolveState(null);
}
return Super.OnInputEvent(e);
}
}
Code: Select all
Altfire:
TNT1 A 0
{
}
Goto Ready;