Bug regarding crushed corpses (and archviles)

Bugs that have been investigated and resolved somehow.

Moderator: GZDoom Developers

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.
User avatar
The Almighty Red
Posts: 10
Joined: Mon Sep 26, 2022 9:13 am
Preferred Pronouns: She/Her
Operating System Version (Optional): Cheese

Bug regarding crushed corpses (and archviles)

Post by The Almighty Red »

I encountered a bug regarding crushed monsters and Archviles resurrecting crushed corpses.
This occurs under normal settings, and not with vanilla compatibility enabled for the vile ghost bug.
If a monster is killed under a door (or perhaps moving sector, only tested with a door) and gibbed, there is a chance the gib can slide through the wall of the door track and disappear into the wall.
Also, if the gib is close enough to wall, though be it on the other side, the Archvile can still resurrect the crushed corpse, resulting with the monster being stuck inside the wall.
I tested this a few times and was able to reproduce it somewhat consistently by shooting an imp under a door as it is closing and watching its corpse slide through the wall.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49053
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: Bug regarding crushed corpses (and archviles)

Post by Graf Zahl »

I decided to zero their velocity if they get crunched. With a size of 0 collision detection won't work anymore.

Return to “Closed Bugs [GZDoom]”