I tried searching for this, so if it's already been brought up, I apologize.
I'm trying to play Strife: Veteran Edition, and GZDoom recognizes it as such, the extra map can be warped to, etc, but the scripting changes don't appear to be there? The example I ran into was "Bring the chalice back to the tavern, then talk to the governor." In classic Strife, a bunch of enemies spawn on you and start attacking you. In Veteran Edition, when played through the commercial binaries, instead the screen fades to black and you're teleported to another location. If you have the "Classic Mode" option enabled in Veteran Edition, you get the older form of outcome with the spawning enemies. It appears that perhaps Strife VE is defaulting to "Classic Mode" in GZDoom, which isn't the default setting, but I also can't figure out a way to disable classic mode. Is there a cvar for this? Is it somewhere in the menu I haven't found? Or is this just a bug in how GZDoom currently handles Strife: VE?
Strife: VE issue, GZDoom 4.8.1
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Re: Strife: VE issue, GZDoom 4.8.1
GZDoom, as far as I can tell, has never been able to make use of the majority of the VE additions. There is a small amount of data in the VE WAD that it can use, but that mode switch isn't something that has been supported to my knowledge. For the full experience you'll want to play the official binaries instead.
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Re: Strife: VE issue, GZDoom 4.8.1
The game reset for the chalice quest is not implemented as it was a set orf very crude hacks in the engine. Not worth messing up the code for it.
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Re: Strife: VE issue, GZDoom 4.8.1
Is it documented somewhere what parts of VE are and aren't supported?
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Re: Strife: VE issue, GZDoom 4.8.1
You can play the extended parts of the quest, i.e. the super secret level and the powerup you can get, but that's really it. Essentially all that is being handled is the new items and the new levels.