Some repeated errors showing up in a debug context.

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KynikossDragonn
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Some repeated errors showing up in a debug context.

Post by KynikossDragonn »

I was in the middle of debugging something else entirely but was curious to run GZDoom in a MESA_DEBUG="context" and I pretty much get this error repeating every frame:

Code: Select all

Mesa: User error: GL_INVALID_OPERATION in glUnmapBuffer(buffer is not mapped)
I also get a lot of these during startup:

Code: Select all

Mesa: User error: GL_INVALID_OPERATION in glGetProgramBinary(driver supports zero binary formats)
Naturally these warnings won't print unless you actually create a debug context, but GZDoom shouldn't really be user erroring every frame like this should it? Isn't that bad for performance? (atleast in OpenGL)

For reference I'm running on Mesa 22.1.7 and a Intel Iris Pro 580.

Sorry if I shouldn't be posting this here, I'm not sure if this should be in "Technical Issues" or here in the OpenGL Renderer Bugs subforum...
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Rachael
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Re: Some repeated errors showing up in a debug context.

Post by Rachael »

It's fine, this can be moved if need be, but for now I think this is the right place.

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