GZDoom 4.9.0 for ARM64 Windows (experimental)

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Gez
 
 
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Re: GZDoom 4.8.0 for ARM64 Windows (experimental)

Post by Gez »

Rachael wrote:Yeah we should probably either just call it Metal, or just call it by the wrapper name MoltenVK. Since Vulkan does not actually exist on the MacOS platform.

Just my thoughts, though, I might be the crazy one. lol
I don't think that's relevant to our side, though. It's still the Vulkan backend, GZDoom and Raze do not have a native Metal backend. It doesn't really matter to us that Vulkan is transformed into Metal on Mac. If people are using Mesa3D, do we rename OpenGL into software rendering?
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Phredreeke
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Re: GZDoom 4.8.0 for ARM64 Windows (experimental)

Post by Phredreeke »

I think MoltenVK is better as it's not a "pure" Metal implementation if that makes sense.
Gez wrote:If people are using Mesa3D, do we rename OpenGL into software rendering?
Well the difference is that in that case it's the user who has opted to use that. In the case of MoltenVK the app is itself bundled with the wrapper.
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Rachael
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Re: GZDoom 4.9.0 for ARM64 Windows (experimental)

Post by Rachael »

https://github.com/ZDoom/gzdoom/release ... -arm64.zip

GZDoom 4.9.0 released for ARM64. Still experimental, but have fun!

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