Angdoom - An Angband-style DOOM Random Map Generator - v0.3

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dasho
Posts: 112
Joined: Tue Dec 22, 2020 12:16 am

Angdoom - An Angband-style DOOM Random Map Generator - v0.3

Post by dasho »

[imgur]https://i.imgur.com/YuM2NBQ[/imgur]

32 and 64-bit Windows builds now available at https://github.com/dashodanger/angdoom/releases

This is the Angdoom level generator found at http://interreality.org/~tetron/technology/angdoom/, with the bare minimum of tweaks needed for it to compile without error and not require the libggi dependency.

USAGE (from Windows GUI/File Explorer)

Double-click angdoom.exe

USAGE (from a terminal/command prompt)

angdoom.exe

This will produce a file called output.wad in the same directory. As of now, there are no command-line options. Also, you will need to use a nodebuilder or a source port capable of generating its own nodes (The *ZDoom family, EDGE-Classic, EDGE and possibly others).

Changelog:
Spoiler:
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randi
Site Admin
Posts: 7749
Joined: Wed Jul 09, 2003 10:30 pm

Re: Angdoom - An Angband-style DOOM Random Map Generator - v

Post by randi »

Totally not related to where the name ZDoom came from (I swear!), but I used to play Zangband a lot back in the 90's.

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