Here's the sprite:
This is on GZDoom 4.7.1. Is there a limit to how big sprites can be on the screen or something like that?
This is its TEXTURES definition, if it helps at all:
Code: Select all
sprite REBFD0, 960, 454
{
XScale 2.2
YScale 2.2
Patch REBFD0, -130, -80
}