I have a custom DECORATE weapon with a firing animation comprised of high resolution sprites (scaled down with a TEXTURES lump), and the last frame gets cutoff at the top:
Screenshot_Doom_20220419_165805.jpg
Here's the sprite:
REBFD0.png
This is on GZDoom 4.7.1. Is there a limit to how big sprites can be on the screen or something like that?
This is its TEXTURES definition, if it helps at all:
Code: Select all
sprite REBFD0, 960, 454
{
XScale 2.2
YScale 2.2
Patch REBFD0, -130, -80
}
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