Need help with the Doom Sprite Batch Renderer

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DamTheGreat
Posts: 77
Joined: Mon Oct 26, 2020 6:40 pm
Graphics Processor: nVidia with Vulkan support
Location: Luxembourg

Need help with the Doom Sprite Batch Renderer

Post by DamTheGreat »

I sent a PM to the developer of this addon, but I thought I'd ask here as well. I created a monster in Blender and I use DSBR to create my sprites. But there's a problem: the front facing sprite is fine, but in the rotated ones, the limbs get all screwed up. Here's step by step what I did:

- created an armature with rigify presets, put all the bones in the proper positions and all that
- generated a rig with this armature, parented it to the mesh, hid the original armature and disabled it in rendering
- posed my character, then selected the entire rig with A, clicked the pose menu, under the tab "Animation" clicked "Insert Keyframe" set to "Locastion, Rotation and Scale", did this for every frame

Did I do something wrong? Can you guys help me out with that?
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neoworm
Posts: 1748
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Need help with the Doom Sprite Batch Renderer

Post by neoworm »

You probably need to parent both armature and model itself to the pivot point. My guess is that you are moving the model and not armature when rendering the rotations.

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