Weird issue with texture set by script having borders

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DamTheGreat
Posts: 77
Joined: Mon Oct 26, 2020 6:40 pm
Graphics Processor: nVidia with Vulkan support
Location: Luxembourg

Weird issue with texture set by script having borders

Post by DamTheGreat »

I created a custom texture by combining two existing texture. I did a whole lot of work in GIMP to make sure it's aligned properly. The whole setup is complicated to explain, so I'll just show some pictures:

When I place them normally in Doom Builder:

https://imgur.com/a/LSjN6A2[

But ingame when they're placed by the script they look like this, they look weird, it's barely noticeable, but it's there:

https://imgur.com/a/ixaBNNv

The steup is not clear in the picture, it's like this: 16 long lines with: left = custom texture, middle = default doom texture, right = custom texture.

It's not really a big issue, but it bothers the perfectionist in me.

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