BounceBleedSound and BounceNonBleedSound actor properties
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BounceBleedSound and BounceNonBleedSound actor properties
Simple suggestion, new actor "BounceBleedSound" and "BounceNonBleedSound" properties that allow separate sound definitions for when a +BOUNCEONACTORS bouncer projectiles hits an actor with/without the NOBLOOD flag respectively. If not defined, default to BounceSound (as usual)