Code: Select all
Actor MoCue = target;
Sector s = MoCue.CurSector;
int tnum = s.GetTerrain(Sector.floor);
int temp = MoCue.floorterrain;
MoCue.floorterrain = tnum;
TerrainDef ter = MoCue.GetFloorTerrain();
MoCue.floorterrain = temp;
Code: Select all
TerrainDef ter = s.GetTerrainDef(Sector.floor);