I notice that A_RadiusThrust has a flag RTF_NOIMPACTDAMAGE to make actors that are thrust do no impact damage to other actors, but there seems to be no option to make it so that it doesn't do impact damage to the actors thrust themselves, such as if they're thrust into a wall. There are many reasons why an author may want this feature, such as if they want actors to be able to take damage when thrust into a damaging sector or take falling damage but no damage from hitting walls or other actors.
It would also be appreciated if the actors themselves could have a DamageFactor or similar ability applying specifically to thrust damage, so certain tough enemies don't die as easily from being pushed into walls.
Thanks for your consideration!
Modify Thrust Damage
Remember, just because you request it, that doesn't mean you'll get it.
Moderator: GZDoom Developers
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