I think gameplay mods would really benefit from having more control over this set of function calls: https://github.com/coelckers/gzdoom/blo ... 2074-L2085
Would it be going too far for me to make that into a virtual function call?
Export and virtualize inventory reset functions @level exit
Moderator: GZDoom Developers
-
- Admin
- Posts: 13254
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
-
- Posts: 8109
- Joined: Sun Jan 28, 2007 3:55 pm
Re: Export and virtualize inventory reset functions @level e
If it means having a way to restore them post death exit, I'm all for it. I'd love to have it for my mods, because there's a lot of build-up and having to go through a death exit just sucks. Which is why I had developed a hack to restore the items after death, but if it's possible to help ensure they're kept, I'm all for it.
-
- Spotlight Team
- Posts: 409
- Joined: Tue Oct 05, 2010 12:04 am
- Graphics Processor: nVidia with Vulkan support
Re: Export and virtualize inventory reset functions @level e
Would greatly appreciate this one. Most elegant solution I have right now is checking every frame if the inventory has been reset, which I can't account for every possible combination someone may have done it.