Please allow fuzz style to be customized by modder via a user shader they provide with the mod.
One naive way this could work for a single global override is a new GLDEFS definition e.g. FUZZTYPE that would allow referencing a shader.
This type of shader would always register as 0 in usershaders.
In options menu a new value could be added to FuzzStyle, e.g. User Style that would reference the FIRST_USER_SHADER - SHADER_NoTexture.
GZDoom could ship with reference implementation of such user shader in its assets pk3 registered by default, that modders could base their customizations on.
Fuzz style customization with user shader
Remember, just because you request it, that doesn't mean you'll get it.
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Fuzz style customization with user shader
Post by Ludicrous_peridot »
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