In-game music player

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vedan77
Posts: 20
Joined: Fri Aug 20, 2021 5:09 am

In-game music player

Post by vedan77 »

Hi,

there are many awesome music collections for Doom, yet no possibility to change a song while playing.

Latest code after forum suggestions (thanks, Enjay) and some updates (like inc/dec volume):

Code: Select all

// MUSIC PLAYER ============================================================================

bool muted = FALSE;
bool fading = FALSE;
int song = -1;
int volume = 1.0;
int percent = 100;

script "SetTrack" (void) { // SetTrack
	if (song < 0) {song = 32;}
	if (song >= 33) {song = 0;}
	str songs[33][2] = {
		{"d_dm2ttl", "Doom Title"},
		{"d_dead", "The Demon's Dead"},
		{"d_doom2", "Doom 2"},
		{"d_read_m", "Text Screen"},
		{"d_stalks", "The Healer Stalks 1"},
		{"d_stlks2", "The Healer Stalks 2"},
		{"d_doom", "Doom 1"},
		{"d_countd", "Countdown to Death"},
		{"d_theda2", "In the Dark 2"},
		{"d_openin", "Opening to Hell"},
		{"d_shawn", "Shawn's got the Shotgun 1"},
		{"d_shawn2", "Shawn's got the Shotgun 2"},
		{"d_the_da", "In the Dark 1"},
		{"d_ultima", "The Ultimate Challenge"},
		{"d_count2", "Countdown to Death 2"},
		{"d_in_cit", "Into Sandy's City"},
		{"d_messag", "Message for the Archvile 1"},
		{"d_runni2", "Running From Evil 2"},
		{"d_messg2", "Message for the Archvile 2"},
		{"d_dead2", "The Demon's Dead 2"},
		{"d_tense", "Getting too Tense"},
		{"d_theda3", "In the Dark 3"},
		{"d_adrian", "Adrian's Asleep"},
		{"d_betwee", "Between Levels"},
		{"d_ddtblu", "The Dave D. Taylor Blues 1"},
		{"d_ddtbl3", "The Dave D. Taylor Blues 3"},
		{"d_stlks3", "The Healer Stalks 3"},
		{"d_ddtbl2", "The Dave D. Taylor Blues 2"},
		{"d_shawn3", "Shawn's got the Shotgun 3"},
		{"d_ampie", "Bye bye American Pie"},
		{"d_romer2", "Waiting for Romero to Play 2"},
		{"d_romero", "Waiting for Romero to Play 1"},
		{"d_evil", "Evil Incarnate"}		
	};
	print(s:"Track ", d: song + 1, s:"\n", s:songs[song][1] , s:", (", s:songs[song][0], s:")");
	SetMusic(songs[song][0]);
}

script "NextTrack" (void) { // NextTrack
	if (!fading) {
		song += 1;
		muted = FALSE;
		ACS_NamedSuspend("FadeOut", 0);
		SetMusicVolume(volume);
		ACS_NamedExecute("SetTrack", 0, 0);
	}
}

script "UnMute" (void) { // UnMute
	if (muted == FALSE) {
		fading = TRUE;
		print(s:"Music muted");
		ACS_NamedExecute("FadeOut", 0, 0);
		muted = TRUE;
	} else {
		fading = false;
		SetMusicVolume(volume);
		print(s:"Music unmuted");
		muted = FALSE;
	}
}

script "PrevTrack" (void) { // PrevTrack
	if (!fading) {
		song -= 1;
		muted = FALSE;
		ACS_NamedSuspend("FadeOut", 0);
		SetMusicVolume(volume);
		ACS_NamedExecute("SetTrack", 0, 0);
	}
}

script "FadeOut" (void) { // Fade out
	int fadevolume = volume;
	while (fading) {
		if (fadevolume > 0.0) {
			fadevolume -= 0.1;
			SetMusicVolume(fadevolume);
			Delay(1);
		} else {
			fading = false;
			break;
		}
	}
}

script "IncVolume" (void) { // Increase volume
	muted = FALSE;
	if (volume <= 1.0) {
		volume += 0.1;
		percent += 10;
		if (volume > 1.0) {
			volume = 1.0;
			percent = 100;
		}
		SetMusicVolume(volume);
		print(s:"Volume now at ", i:percent, s:"%");
	}
}

script "DecVolume" (void) { // Decrease volume
	muted = FALSE;
	if (volume > 0.0) {
		volume -= 0.1;
		percent -= 10;
		if (volume < 0.0) {
			volume = 0.0;
			percent = 0;
		}
		SetMusicVolume(volume);
		print(s:"Volume now at ", i:percent, s:"%");
	}
}

// =========================================================================================
Create a KEYCONF.txt for your custom pk3 resource file and add this:

Code: Select all

addmenukey "PrevTrack" PrevTrack
alias PrevTrack "pukename PrevTrack"
defaultbind KP1 "PrevTrack"

addmenukey "UnMute" UnMute
alias UnMute "pukename UnMute"
defaultbind KP2 "UnMute"

addmenukey "NextTrack" NextTrack
alias NextTrack "pukename NextTrack"
defaultbind KP3 "NextTrack"

addmenukey "IncVolume" Incvolume
alias Incvolume "pukename Incvolume"
defaultbind KP+ "Incvolume"

addmenukey "DecVolume" DecVolume
alias DecVolume "pukename DecVolume"
defaultbind KP- "DecVolume"
Now I'll just have to figure out how to "doom menu" this thing for key bindings...

Credits go to Naniyue (according to viewtopic.php?t=34433) for the inspiration.

...and OF COURSE, I just found what I was originally looking for: Jimmy's Jukebox viewtopic.php?f=46&t=29117
Last edited by vedan77 on Fri Sep 10, 2021 11:09 am, edited 5 times in total.
User avatar
Enjay
 
 
Posts: 26539
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: In-game music player

Post by Enjay »

If you use names for your scripts, rather than numbers, and ACS_NamedExecute in your ACS code, and also use pukename instead of puke in your KEYCONF, you are even less likely to run into conflicts with other peoples' scrips from any WADs you might be playing with.
vedan77
Posts: 20
Joined: Fri Aug 20, 2021 5:09 am

Re: In-game music player

Post by vedan77 »

Enjay wrote:If you use names for your scripts,
Nice, I'll probably do that. It also took me a while that even numbered scripts can be given a name via comment.

I'm already thinking about a shot fade out when changing track and adding a hud element... but menu options & better KEYCONF come first.

I just oriented myself on the random music player that I mentioned before and wanted to implement a quick and dirty solution for my trilogy.

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