Doombuilder 2 help
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
- ramon.dexter
- Posts: 1529
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Re: Doombuilder 2 help
OK, would you please provide more information? Like, which format are you using, for which game are you making map, which methods you tried.
- Kappes Buur
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- Posts: 4122
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Re: Doombuilder 2 help
That depends greatly on the mapping format you are using.Caroline Trotdock wrote:I need help learning how to lower walls when crossing over a linedef
For original DOOM select the triggering linedef, to edit it, and open the Floor category
[imgur]https://i.imgur.com/LFqQryu[/imgur]
Scan through the list for anything W1 (walkover once) and find a linedef special which lowers the floor.
Select the one which comes closest to want you want to happen. For example:
[imgur]https://i.imgur.com/EN5Kvcz[/imgur]
Note that the floor sector and the linedef special must reference the same sector tag.
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For G/ZDoom, both DiHF and UDMF, you have many more options
[imgur]https://i.imgur.com/AVbhapg[/imgur]
For example: Select a linedef to lower the floor in one go or lower the floor incrementally
or lower the floor instantly or at a slower rate, etc.
As before, note that the floor sector and the linedef special must reference the same sector tag.
Or you could elect to use a script (ACS or ZSCRIPT) to have one or more actions take place.
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Several things to consider:
- Read Doom Builder: An Illustrated Guide to learn how to use the editor and the mapping features. Download it for offline reading.
- Upgrade from Doombuilder2 to either GZDoom Builder Bugfix (DirectX9, same as DB2) or Ultimate Doom Builder(OpenGL 3.3 or higher), depending on your system's graphic card
- The ZDOOM WIKI is your friend