Dragon Sector (Remake) Mapset

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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

NovaRain wrote: Sun Jul 30, 2023 8:13 pm For some reason it seems security drones and turrets cannot damage (or kill) the end boss of map06, I watched it being spammed by their plasma balls over 5 mins but it behaves like nothing happen.
Yes, this is intentional. We might look into adjusting this behavior, but at the moment they can hurt his minions but not him.
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Hello again, good Doomers!

It’s been about a month since the last update to Dragon Sector (The Remake), but we haven’t been sitting idle. There have been a lot of things that we felt needed refining, and we’ve taken that month to do exactly that.

Along with the fixes has come a total rebalancing of all of the maps. They aren’t so stuffed with ammo now, which will make finding the base’s assets and using them to your advantage more worthwhile.

We have also laid the groundwork for Cooperative play. Currently there are 5 player starts per map. We have tested this briefly, and it does work over LAN, but our results were mixed when playing with Project Brutality. Still, if you fancy playing our maps with a friend, let us know how it goes, and we can always work from there.

https://www.moddb.com/mods/dragon-secto ... -released1
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Daryn
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Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Good day to you all, Doomers!

Today we’re bringing you an update to Dragon Sector (The Remake) that brings with it a set of fixes and improvements. Every map has had some tweaks done, but that’s only the start of it. This release includes the new PowerUps we’ve been working on, one of which is sort of a proof-of-concept at this point. We’ve also made improvements to how the Security Bot and Drone work, which should make them fight a bit smarter.

IRL stuff has put a bit of a damper on development over the past couple of months. We can’t say specifically when we’ll begin on Map 7 yet. That said, as things settle, we’ll start to get a better idea of the concept and where Map 7 will draw its inspirations from.

Map 6 was a real beast of a map to work on, and it took a lot out of BarefootMapMaker, so we’re both getting our creative energies back.

That said, we’ll keep updating the mod with our progress and fixes, so you can keep enjoying the latest and best version of Dragon Sector (The Remake).

Thanks to everyone who has played the mod! We hope that you enjoy the latest batch of fixes. We think you’ll find the improvements notable, and worth the time to download!

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For more details see the mod page on ModDB below.

https://www.moddb.com/mods/dragon-secto ... 2-released

This release is fixes and improvements to further smooth down the rough edges we found and had reported to us.
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Daryn
Posts: 112
Joined: Wed Jan 23, 2019 10:22 am
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Operating System Version (Optional): Windows 11 Professional X64
Graphics Processor: nVidia with Vulkan support

Re: Dragon Sector (Remake) Mapset

Post by Daryn »

Voting is open for The Doom Awards. It'd be awesome if those of you that like our maps could vote for us! Check out the post below for more info and voting directions.

https://www.moddb.com/mods/dragon-secto ... oom-awards

Thanks everyone!

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