If you've fired only one shell from the Sawed-Off, this weapon's visible clip count on the HUD will reset to 2 upon finishing a map, and loading the next one, yet there will still be exactly one shell inside the chamber.
To reproduce:
1) Enable "show clip amount on fullscreen HUD".
2) Fire exactly one shell from the Sawed-Off, then finish the current level.
3) Note how it now says that there are two shells "loaded" in the weapon when the next level starts.
[1.1.2/Blood] Sawed-Off gives incorrect clip amount.
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Re: [1.1.2/Blood] Sawed-Off gives incorrect clip amount.
I closed the Github report of this due to no-contact, but if you can replicate the issue please re-open the Github issue and we'll take a further look.