Doomframe (Classes mod for Doom)

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Chirolucart
Posts: 6
Joined: Wed Jun 09, 2021 7:14 am

Doomframe (Classes mod for Doom)

Post by Chirolucart »

Hey guys. Welcome to my first post but not my first creation.
Say. Do you like Warframe? No? Well. Anyway I made a mod for Doom (compatible with Zandronum online) with that concept.

An RPG system with eight classes to choose, every one with 4 special skills and a unique passive.
Spoiler:
Custom controls:
Spoiler:


About the system:
Spoiler:
What's with the classes?
Spoiler:
Is it compatible with your mods?
Spoiler:
And at last, the (old) download link: https://allfearthesentinel.net/zandronu ... e3.8.6.wad

UPDATE 23 OCTOBER 2021

Fixed satanist cooldown. Now it won't get cooldown if you haven't enough health.

ADDED ADAPTABLE DAMAGE FACTOR
- But how it works?
If the int Cvar "Dificultad" is above 0, everytime you complete a level, the overall damage factor will go up.
The percent of damagefactor increased is determined by the Cvar "Dificultad", which default is 15. So if you pass 4 levels with this setting, the damagefactor will be 1,60 for everyone
If players die a certain time of times(which depends on number of players), damage factor multiplier will be halved. With the previos example, the damage would get 1,30 (unfortunatelly, this won't work with autosave)
Completing a level also restarts the death count.

UPDATE 30 OCTOBER 2021

- Satanist Ultra skill cooldown fixed.
- Berserker third skill changed for a useful one.
- Changed damage factor thing because got a lil' messy in its first instance. Deactivate it by changing cvar Dificultad to zero.
- Now the attacker landmine shouldn't hurt another players
- Now enemies have a chance to drop a mana pickup (will be useful only for those classes who use it)
- Damage factor is shown as log message instead of being printed at the center of the screen.

Now yes... the latest version download: https://allfearthesentinel.net/zandronu ... e3.9.1.wad

UPDATE 30 OCTOBER 2021

- Manadrops were way too messy when it appears in a online game and you don't use mana. Fixed pickup system and "balanced" its droprate.
- Fixed Berserker new third skill issues like looping the "Ran out of rage" message.
- Took care about some stuff that can tilt the game a few seconds (remember, if you still using DECORATE, please put at least "STOP" at the end of the states)

To be honest. I though I finished the wad long time ago before I posted this here for the very first time...
I don't want to still coding it but I care about fixing bugs and problems. Make me know if you find something.


Version 3.9.2 (and I hope this is the last for real): https://allfearthesentinel.net/zandronu ... e3.9.2.wad

Thanks for passing by
I'm open to praises, tips and denunciations
Last edited by Chirolucart on Sun Nov 07, 2021 7:01 pm, edited 3 times in total.
User avatar
Zonky
Posts: 43
Joined: Sun May 09, 2021 7:14 pm
Location: In my head too much

Re: Doomframe (Classes mod for Doom)

Post by Zonky »

yooo I've been waiting for warframe to intersect with doom for a while now, thanks for making it a reality :)
Brutal Gooner
Posts: 2
Joined: Sun Nov 02, 2025 7:47 pm

Re: Doomframe (Classes mod for Doom)

Post by Brutal Gooner »

When I click the links, my browser gives me a red screen with a warning saying "Deceptive site ahead". Is there another site that I can download it from?
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