On Duke Nukem 3D E1L3, there are some doors which open up and down, and the textures on those doors aren't mirrored vertically like they should be.
I posted a screenshot on GitHub. Here's a saved game (Game: Duke.Duke.15).
Newrenderer doesn't flip textures
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Re: Newrenderer doesn't flip textures
Reminds me of a bug in Blood Fresh Supply where water wasn't reversed from the other side.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49225
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Newrenderer doesn't flip textures
This was just as expected, the flag was taken from the wrong side of the wall.
All this mess only because Ken S. had to shave 4 bytes off a wall's struct size by not adding texturing info for all 3 tiers of the wall. Instead he created a totally messed up system where parts are taken from the back side. And that system is not really intuitive.
All this mess only because Ken S. had to shave 4 bytes off a wall's struct size by not adding texturing info for all 3 tiers of the wall. Instead he created a totally messed up system where parts are taken from the back side. And that system is not really intuitive.
Re: Newrenderer doesn't flip textures
Build is full of design decisions pulled from the backside. 

Re: Newrenderer doesn't flip textures
Well that's certainly one way to put it.Gez wrote:Build is full of design decisions pulled from the backside.
- Graf Zahl
- Lead GZDoom+Raze Developer
- Posts: 49225
- Joined: Sat Jul 19, 2003 10:19 am
- Location: Germany
Re: Newrenderer doesn't flip textures
Best wording I ever heard... 
