Typically mobile GPU's are at the very base supporting GLES 2.0 - based on OGL 2.x. So that's the baseline (Which is what a Mali 400/450 supports and that still gets used anywhere). Fortunately even Mali GPU's tend to scale up in feature set and get OGL 3x and even Vulkan 1.0 contexts.Graf Zahl wrote:Yes. So here's the problem we're facing with this branch - it is ultimately geared towards far more modern hardware than anything that still requires OpenGL 2.x on desktop systems - which according to Steam's hardware survey are Geforce Series 6 and 7 and Intel GMA. For Geforce Series 6 I wouldn't expect any shader based approach to work and for the other two we got no samples yet.Redneckerz wrote: The Adreno 200 was the first unified shader design from Qualcomm. It's feature set is more current-thinking than GF's 6x arch.
Ill get back with results.
The problem is price. PlayStation 2 is basically the go-to machine there, because anything more modern is godly uncostly over there. Russians also like to muck around with software way beyond what makes sense. They still make new J2ME games, some even with Quake/Doom assets.Graf Zahl wrote:
The main question is - what do users in Brazil really have? Do they really use GL 2 hardware or are they already on GL 3 hardware that in more developed countries has also become obsolete some 5-8 years ago? Since we have no good metrics for GZDoom, let's just have a look what we do have:
This kind of moonshine homebrew developing has its charms though.