[0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
Whyt did you do to trigger this?
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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
That is a really good question, but I don't exactly have an answer. From my perspective, I simply started playing Twin Dragon and Wanton Destruction in Raze and these things just started happening consistently.
I don't know if it's my play environment, the choices I made during play, my inputs from my mouse and keyboard. What's weirder for me is the fact that I somehow made it stop today while I was trying to get it to trigger for a saved game. I don't know how I made that happen either.
The duct tape holding the build engine together seems to be peeling off a bit for me
I don't know if it's my play environment, the choices I made during play, my inputs from my mouse and keyboard. What's weirder for me is the fact that I somehow made it stop today while I was trying to get it to trigger for a saved game. I don't know how I made that happen either.
The duct tape holding the build engine together seems to be peeling off a bit for me

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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
That's why "Raze" isn't called "Build"...Xtyfe wrote: The duct tape holding the build engine together seems to be peeling off a bit for me

Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
Bugs being solved by a fresh install sounds familiar.
@Xtyfe can you tell me a specific spot and steps leading to repeated triggers? Assuming I have a bugged install I will try to reproduce it.
And I think I might have a bugged install because In Twin Dragons first map doors are opening and closing multiple times after being opened for the first time. I'm not 100% sure but I don't remember that happening in v0.7. On a different note I tried a user map recently which had a repeating gong sound. I assumed a map error but now I wonder if it's related to this report.
In the mean time here's a save from the TD map1 gong room with the suspicious doors: https://filebin.net/hl5ml2t8qom24gxl
@Xtyfe can you tell me a specific spot and steps leading to repeated triggers? Assuming I have a bugged install I will try to reproduce it.
And I think I might have a bugged install because In Twin Dragons first map doors are opening and closing multiple times after being opened for the first time. I'm not 100% sure but I don't remember that happening in v0.7. On a different note I tried a user map recently which had a repeating gong sound. I assumed a map error but now I wonder if it's related to this report.
In the mean time here's a save from the TD map1 gong room with the suspicious doors: https://filebin.net/hl5ml2t8qom24gxl
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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
Forgot to log in...
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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
That's the same effect from the other savegame for the first map of the original game.
From looking at the code I have a suspicion - the door movement code uses the old interpolation coordinates inappropriately - but that stuff got refactored recently so this may have some side effects.
It's perfectly reproducable if you save while the door is open. Once the game is reloaded it starts to get mad.
Will be a bit tricky to fix because the change is rather extensive.
From looking at the code I have a suspicion - the door movement code uses the old interpolation coordinates inappropriately - but that stuff got refactored recently so this may have some side effects.
It's perfectly reproducable if you save while the door is open. Once the game is reloaded it starts to get mad.
Will be a bit tricky to fix because the change is rather extensive.
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- Lead GZDoom+Raze Developer
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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
Fixed the door bug so this can be closed now.
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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
Was it really that simple to break? Of course it was! This is build I guess.Graf Zahl wrote:That's the same effect from the other savegame for the first map of the original game.
From looking at the code I have a suspicion - the door movement code uses the old interpolation coordinates inappropriately - but that stuff got refactored recently so this may have some side effects.
It's perfectly reproducable if you save while the door is open. Once the game is reloaded it starts to get mad.
Will be a bit tricky to fix because the change is rather extensive.

Glad it wasn't too complicated to track down.
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- Lead GZDoom+Raze Developer
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Re: [0.8.0_beta-152-g5b6aa372e] Shadow Warrior Bugs
This wasn't Build, this was just some unexpected use of interpolation variables.
The ultimate cause of the error was that the old variable was written out to a save game while the new one wasn't, because none of the other games needed it.
The ultimate cause of the error was that the old variable was written out to a save game while the new one wasn't, because none of the other games needed it.